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<blockquote data-quote="jgbrowning" data-source="post: 994804" data-attributes="member: 5724"><p>Well if your going to have PC that don't have the reccomended amount of resources for their level, then things will be different. They'll be treated more like itinerant workers.</p><p></p><p>However almost every PC I've ever seen had somthing close to the reccomend amount of PG in treasure or magic on their person. There are exceptions, but the exceptions just help to prove the rule.</p><p></p><p></p><p></p><p></p><p>I think it's the only way to view the price list. It's easier to accept as a guideline for how much resources ceratin things should aborb from the PC's resource pool.</p><p></p><p></p><p></p><p>Again, by the rules, if the guy's 2nd level he's got what... 450 gp i think? worth of goods. If he's traveling, he's got them on him.</p><p></p><p></p><p></p><p>Is the Bard leaving his finest clothes and the majority of his coin somewhere then? People talk, it may take a while, but word will get around. Someone know how much he has, or has a good idea. I wouldn't be surprised if the innkeeper offered to "help" the bard get a better deal on various things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Actually the vegetables at Market A only cost the locals 2. But most PCs would never know that. And even if they did, they wouldn't get that price because they are very wealthy in comparison to the shopkeeper. </strong></p><p><strong></strong></p><p><strong>Basically, to try and bargain too hard, to try and get a price closer to what the locals get, is very rude. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Roughly yes, doubling every 12 miles is reasonable. Again, I don't know how to stress it except that the "stone merchant" is simply going to refuse to sell stone to PC who has obvious wealth for anything resembling what he would charge a local.</strong></p><p><strong></strong></p><p><strong>Now if the PC is become a local, that'd be different. If the PC is part of the social structure, things change.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>No. The concept of regulated profit is pretty old, but mostly seen through the regulation of price. Diocletion is the oldest one I know of from off the top of my head. I wouldn't be surprised to find older regulations. I know the Price of bread in Rome was regulated by the 1st cent AD.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Pretend its not a luxury item. Pretend its a car, or a loaf of bread and you've got a better example.</strong></p><p><strong></strong></p><p><strong>Another india example: I need a pair of sandals. Opening price was 2400 rupees. i left the store with the shoes for only 400 rupees. I still paid way to much. Much more than an Indian would have gotten it for.</strong></p><p><strong></strong></p><p><strong>I only got it that low by playing bad cop/good cop with my wife. She did all the bargainning while I stood by acting impatent. A price was finally agreed upon (800) rupees and then Suzi said to the store owner, "I'll have to ask my husband. He has all the money."</strong></p><p><strong></strong></p><p><strong>I shook my head no, said "too expensive" and started to walk out. We eventually got the price down to 400 rupees but only by playing into their cultural beliefs that the wife is being a good wife by obeying her huband. Barganing is actually quite fun and I would trade the system we have now for an all barganing system in a moment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Here I think you are very wrong. The various invisible, transparent, mechanics are directly keyed into wealth. Hence that wealth is keyed into how a PC is treated. </strong></p><p><strong></strong></p><p><strong>It is seen as rude for a rich person to pay the same as a poor person in everyday transactions. A rich person gains prestige by being generous (whcih they can easily afford) and he continues to assert his superiority over the lowely shopkeeper even when the shopkeeper asks a price that is 10X to much. Why? Because he's sooo rich he can still buy it. It's like cars, in a way. They all do basically the same thing, but some people drive expensive ones because its a display of weath and social class.</strong></p><p><strong></strong></p><p><strong>Fiscal interaction is social interaction. And when the world is a lot smaller than it is now, social interaction becomes even more important.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>That's your opinion. It's not a truism. NPC don't matter. PCs are real humans playing a game. The game is designed around them.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>This is a design difference. Rules are already devised upon that distinction. PC vrs NPC wealth in the DMG.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>The only reason why I'm trying to create a standard to begin with is for PCs.</strong></p><p><strong></strong></p><p><strong>I fully understand wanting a system of prices that integrate evenly with PC and NPC interactions. It seems to "sit" better with me as well. However, that's not the price list we were given. Mostly because the price list was devised without any thought about economy. It was designed to drain PC of money to prvide an impetus for more dungeon delving. It seemed to me that the easiest way to explain the different would be a tourist price. Since i've read about it, and experienced it first hand, it isn't hard to make that stretch.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Its on the back of your shirt too. "Kick me Hard, I love Economics"</strong></p><p><strong></strong></p><p><strong>heh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></strong></p><p><strong></strong></p><p><strong>joe b.</strong></p></blockquote><p></p>
[QUOTE="jgbrowning, post: 994804, member: 5724"] Well if your going to have PC that don't have the reccomended amount of resources for their level, then things will be different. They'll be treated more like itinerant workers. However almost every PC I've ever seen had somthing close to the reccomend amount of PG in treasure or magic on their person. There are exceptions, but the exceptions just help to prove the rule. I think it's the only way to view the price list. It's easier to accept as a guideline for how much resources ceratin things should aborb from the PC's resource pool. Again, by the rules, if the guy's 2nd level he's got what... 450 gp i think? worth of goods. If he's traveling, he's got them on him. Is the Bard leaving his finest clothes and the majority of his coin somewhere then? People talk, it may take a while, but word will get around. Someone know how much he has, or has a good idea. I wouldn't be surprised if the innkeeper offered to "help" the bard get a better deal on various things. :D [B] Actually the vegetables at Market A only cost the locals 2. But most PCs would never know that. And even if they did, they wouldn't get that price because they are very wealthy in comparison to the shopkeeper. Basically, to try and bargain too hard, to try and get a price closer to what the locals get, is very rude. Roughly yes, doubling every 12 miles is reasonable. Again, I don't know how to stress it except that the "stone merchant" is simply going to refuse to sell stone to PC who has obvious wealth for anything resembling what he would charge a local. Now if the PC is become a local, that'd be different. If the PC is part of the social structure, things change. No. The concept of regulated profit is pretty old, but mostly seen through the regulation of price. Diocletion is the oldest one I know of from off the top of my head. I wouldn't be surprised to find older regulations. I know the Price of bread in Rome was regulated by the 1st cent AD. Pretend its not a luxury item. Pretend its a car, or a loaf of bread and you've got a better example. Another india example: I need a pair of sandals. Opening price was 2400 rupees. i left the store with the shoes for only 400 rupees. I still paid way to much. Much more than an Indian would have gotten it for. I only got it that low by playing bad cop/good cop with my wife. She did all the bargainning while I stood by acting impatent. A price was finally agreed upon (800) rupees and then Suzi said to the store owner, "I'll have to ask my husband. He has all the money." I shook my head no, said "too expensive" and started to walk out. We eventually got the price down to 400 rupees but only by playing into their cultural beliefs that the wife is being a good wife by obeying her huband. Barganing is actually quite fun and I would trade the system we have now for an all barganing system in a moment. :D Here I think you are very wrong. The various invisible, transparent, mechanics are directly keyed into wealth. Hence that wealth is keyed into how a PC is treated. It is seen as rude for a rich person to pay the same as a poor person in everyday transactions. A rich person gains prestige by being generous (whcih they can easily afford) and he continues to assert his superiority over the lowely shopkeeper even when the shopkeeper asks a price that is 10X to much. Why? Because he's sooo rich he can still buy it. It's like cars, in a way. They all do basically the same thing, but some people drive expensive ones because its a display of weath and social class. Fiscal interaction is social interaction. And when the world is a lot smaller than it is now, social interaction becomes even more important. That's your opinion. It's not a truism. NPC don't matter. PCs are real humans playing a game. The game is designed around them. This is a design difference. Rules are already devised upon that distinction. PC vrs NPC wealth in the DMG. The only reason why I'm trying to create a standard to begin with is for PCs. I fully understand wanting a system of prices that integrate evenly with PC and NPC interactions. It seems to "sit" better with me as well. However, that's not the price list we were given. Mostly because the price list was devised without any thought about economy. It was designed to drain PC of money to prvide an impetus for more dungeon delving. It seemed to me that the easiest way to explain the different would be a tourist price. Since i've read about it, and experienced it first hand, it isn't hard to make that stretch. Its on the back of your shirt too. "Kick me Hard, I love Economics" heh :D joe b.[/b] [/QUOTE]
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