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<blockquote data-quote="Zardnaar" data-source="post: 6246699" data-attributes="member: 6716779"><p>I think balance was not really an issue until the internet became popular and the designers listened to the whiners on the WoTC boards during 3rd eds run. The two largest selling versions of D&D were also the least balanced (1st and 3rd ed BTW). </p><p></p><p> Other games do not even make a pretense of balance and IMHO it is really only important in PVP type games. Balance has never really been a major issue for me the big turn off for me with 3rd ed was the complexity levels and the hours of prep time. I went back to a house ruled 2nd ed then switched to retroclones. Blance to the extent of 4th ed and D&DN is not required or even wanted. I'm thinking of things like the 3.5 Rogue and Fighters being plugged into an AD&D type game when I think of balance or the tier 3 classes in 3.5.</p><p></p><p> I want the borked and broken spells nerfed and defenses to matter so decent saves, capped spell DCs, the elimination of 3rd ed polymorph effects etc over a rewrite of ye olde sacred cows. Something like spell DCs being 10+ the level of the spell, spell resistance being a flat number like 2nd eds MR with sod all spells that get around it and fort/ref/will saves that top out at around +16/+15/+14 or close to it in a world of capped DC 20 saves. Baiscally hoses most of the save or dies/suck right there without having to rewrite a single spell. Throw in something like D&DNs luck feat which lets you reroll 3 times a day and that would probably take care of most problems spells had in 3.5.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6246699, member: 6716779"] I think balance was not really an issue until the internet became popular and the designers listened to the whiners on the WoTC boards during 3rd eds run. The two largest selling versions of D&D were also the least balanced (1st and 3rd ed BTW). Other games do not even make a pretense of balance and IMHO it is really only important in PVP type games. Balance has never really been a major issue for me the big turn off for me with 3rd ed was the complexity levels and the hours of prep time. I went back to a house ruled 2nd ed then switched to retroclones. Blance to the extent of 4th ed and D&DN is not required or even wanted. I'm thinking of things like the 3.5 Rogue and Fighters being plugged into an AD&D type game when I think of balance or the tier 3 classes in 3.5. I want the borked and broken spells nerfed and defenses to matter so decent saves, capped spell DCs, the elimination of 3rd ed polymorph effects etc over a rewrite of ye olde sacred cows. Something like spell DCs being 10+ the level of the spell, spell resistance being a flat number like 2nd eds MR with sod all spells that get around it and fort/ref/will saves that top out at around +16/+15/+14 or close to it in a world of capped DC 20 saves. Baiscally hoses most of the save or dies/suck right there without having to rewrite a single spell. Throw in something like D&DNs luck feat which lets you reroll 3 times a day and that would probably take care of most problems spells had in 3.5. [/QUOTE]
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