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<blockquote data-quote="Jan van Leyden" data-source="post: 6247437" data-attributes="member: 20307"><p><strong>tl;dr: </strong>yes, many of these points are D&D-isms.</p><p></p><p>D&D is especially vulnerable to this discussions.</p><p></p><p>Start with the concept of classes and levels which let you compare different characters easily. 3e+ enhanced this comparability because of the unified progression of levels and the idea that characters should have similar, if not equal levels. In other systems, skill-based one, e.g., a character has his abilities (or not) because the player wants it, so power and balance are not system functions.</p><p></p><p>Next is the highly codified nature of combat in 3e+ in conjunction with higher HPs. Now you could tell the GM that your character takes this-and-that action, using some feat, magic item, power, what have you, whereas in the older editions one tried to describe the action. This new trend allows to assess and quantify the power of a character/action.</p><p></p><p>Then we have the fact that D&D isn't tied to a game world or style. We user it to play over the top high fantasy (FR), pseudo-realistic medieval stuff (Greyhawk), horror (Ravenloft), or apocalypse survivor games (Dar Sun), all with the same set of rules. So the system has to be more generic than a game tied to one world/style. While a fireball by a high-level wizard in the Realms should be able to blast lots of enemies, the expectations fo Ravenloft would be different.</p><p></p><p>Given the apporach of D&D 3e+ that characters of the same level should be comparable and the multitude of construction kit parts (feats, spells, powers, prestige classes, ...) leads to optimisation, which, in conjunction with the possibility to discuss this with lots of participants, leads to optimised results available to all those interested, handing them lots of ammunition for their wa..., uh, discussions.</p><p></p><p>And don't forget that the number of D&D players (I'm counting Pathfinder player in this group, here) is much higher than those of any other system(s), that the games has changed a lot over its history, and that people want to remain in their comfy zone. Addionally, D&D players seem to be rather passionate about their pastime and their game. It's not so much a tool for having a good time with your friends, but a fashion statement or way of life.</p><p></p><p>So yes, these discussions are rather typical for D&D. In part due to objective reasosn, in part due to human nature.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6247437, member: 20307"] [B]tl;dr: [/B]yes, many of these points are D&D-isms. D&D is especially vulnerable to this discussions. Start with the concept of classes and levels which let you compare different characters easily. 3e+ enhanced this comparability because of the unified progression of levels and the idea that characters should have similar, if not equal levels. In other systems, skill-based one, e.g., a character has his abilities (or not) because the player wants it, so power and balance are not system functions. Next is the highly codified nature of combat in 3e+ in conjunction with higher HPs. Now you could tell the GM that your character takes this-and-that action, using some feat, magic item, power, what have you, whereas in the older editions one tried to describe the action. This new trend allows to assess and quantify the power of a character/action. Then we have the fact that D&D isn't tied to a game world or style. We user it to play over the top high fantasy (FR), pseudo-realistic medieval stuff (Greyhawk), horror (Ravenloft), or apocalypse survivor games (Dar Sun), all with the same set of rules. So the system has to be more generic than a game tied to one world/style. While a fireball by a high-level wizard in the Realms should be able to blast lots of enemies, the expectations fo Ravenloft would be different. Given the apporach of D&D 3e+ that characters of the same level should be comparable and the multitude of construction kit parts (feats, spells, powers, prestige classes, ...) leads to optimisation, which, in conjunction with the possibility to discuss this with lots of participants, leads to optimised results available to all those interested, handing them lots of ammunition for their wa..., uh, discussions. And don't forget that the number of D&D players (I'm counting Pathfinder player in this group, here) is much higher than those of any other system(s), that the games has changed a lot over its history, and that people want to remain in their comfy zone. Addionally, D&D players seem to be rather passionate about their pastime and their game. It's not so much a tool for having a good time with your friends, but a fashion statement or way of life. So yes, these discussions are rather typical for D&D. In part due to objective reasosn, in part due to human nature. [/QUOTE]
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