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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6249704"><p>I started on it again a few years back and can say it feels pretty balanced to me (more so than 3E in many respects). It is not as balanced as 4E, but that isn't the kind of balance i am after. </p><p></p><p>There are some rough edges with many of the complete books but they are not as bad as people say. There are some busted kits, but you can only do so much with kits and it is usually obvious just looking at it for the first time its a problem. There are also some questionable optional rules in the handbooks and questionable updates (for instance in the PHB only fighters can specialize, but the fighters book changes thatm allowing rangers and paladins to specialize too...that is a change I ignore). </p><p></p><p>That said, when I started playing 2E my original intent was to have a laugh at how broken it must be becaue it had been years since i played. When i re-read the rules throughly and applied them, it just wasn't that bad. In fact many of the problems we had been having using 3E simply were not there. I thin i started doing this sometime a little after the release of 4E because my group was split over the new edition so it created a vacuum and people started looking into other systems. I was quite surprised by the differene made by switching to 2E. </p><p></p><p>Obiously it isn't for everyone. Rolling high ability scores is rewarded with better class options, different xp progressions by class, and a variety of types of rolls (roll under NWP, versus roll over attack rollss and d10 initiative rolls where you take the lowest). I quite enjoyed the returnt o 2E though and foufd if youfavor balance over the campaign, it can be quite fitting.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6249704"] I started on it again a few years back and can say it feels pretty balanced to me (more so than 3E in many respects). It is not as balanced as 4E, but that isn't the kind of balance i am after. There are some rough edges with many of the complete books but they are not as bad as people say. There are some busted kits, but you can only do so much with kits and it is usually obvious just looking at it for the first time its a problem. There are also some questionable optional rules in the handbooks and questionable updates (for instance in the PHB only fighters can specialize, but the fighters book changes thatm allowing rangers and paladins to specialize too...that is a change I ignore). That said, when I started playing 2E my original intent was to have a laugh at how broken it must be becaue it had been years since i played. When i re-read the rules throughly and applied them, it just wasn't that bad. In fact many of the problems we had been having using 3E simply were not there. I thin i started doing this sometime a little after the release of 4E because my group was split over the new edition so it created a vacuum and people started looking into other systems. I was quite surprised by the differene made by switching to 2E. Obiously it isn't for everyone. Rolling high ability scores is rewarded with better class options, different xp progressions by class, and a variety of types of rolls (roll under NWP, versus roll over attack rollss and d10 initiative rolls where you take the lowest). I quite enjoyed the returnt o 2E though and foufd if youfavor balance over the campaign, it can be quite fitting. [/QUOTE]
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