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<blockquote data-quote="ExploderWizard" data-source="post: 6250232" data-attributes="member: 66434"><p>I presume your reading of the rules included page 70 of the DMG? An excerpt: </p><p></p><p><strong><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">Who Attacks Whom:</span></span></span></span></strong><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">As with missile fire, it is generally not possible to select a specific</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">opponent in a mass melee. If this is the case, simply use some random</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">number generation to find out which attacks are upon which opponents,</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">remembering that only a certain number of attacks can usually be made</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">upon one opponent. If characters or similar intelligent creatures are able</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">to single out an opponent or opponents, then the concerned figures will</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">remain locked in melee until one side is dead or opts to attempt to break</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">off the combat. If there are unengaged opponents, they will move to</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">melee the unengaged enemy. If the now-unengaged figures desire to</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">assist others of their party, they will have to proceed to the area in which</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px">their fellows are engaged, using the movement rates already expressed</span></span></span></span></p><p>Note that intelligent NPCs and similar opponents can choose to single out opponents and specifically target casters which makes them much more dangerous than just thier statistics may indicate.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6250232, member: 66434"] I presume your reading of the rules included page 70 of the DMG? An excerpt: [B][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]Who Attacks Whom:[/SIZE][/FONT][/SIZE][/FONT][/B][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][/SIZE][/FONT][/SIZE][/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]As with missile fire, it is generally not possible to select a specific opponent in a mass melee. If this is the case, simply use some random number generation to find out which attacks are upon which opponents, remembering that only a certain number of attacks can usually be made upon one opponent. If characters or similar intelligent creatures are able to single out an opponent or opponents, then the concerned figures will remain locked in melee until one side is dead or opts to attempt to break off the combat. If there are unengaged opponents, they will move to melee the unengaged enemy. If the now-unengaged figures desire to assist others of their party, they will have to proceed to the area in which their fellows are engaged, using the movement rates already expressed[/SIZE][/FONT][/SIZE][/FONT] Note that intelligent NPCs and similar opponents can choose to single out opponents and specifically target casters which makes them much more dangerous than just thier statistics may indicate. [/QUOTE]
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