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[D&D]Psionics only -- anyone tried it?
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<blockquote data-quote="SteelDraco" data-source="post: 2566508" data-attributes="member: 359"><p>Yeah, one of my groups did a psionics-only group at one point. We played githzerai, working on reconquering the gith homeworld. It was discovered, but magic didn't really work there - the gods were dead, and all arcane magic was wild. We were all required to have at least half our levels in psionic classes, and this was back with 3.0 psi.</p><p></p><p>Let me see if I can remember the party. This was back when we had a few more players, so...</p><p></p><p>Monk/Psychic Warrior (me)</p><p>Fighter/Psychic Warrior focused on the spiked chain</p><p>Psychic Warrior/Gith Knight of some kind... sort of a githzerai version of a paladin</p><p>Shaper psion, focused on Astral Constructs</p><p>Egoist/Psionic Healer, focused on psionic healing</p><p>Psionic Rogue (don't remember what book this was from, but it was similar to the psychic warrior, just with rogue-y powers and some limited sneak attack)</p><p>Kineticist/Pyrokineticist</p><p>Telepath focused on Recall Pain, with the feat chain that let her do it for free</p><p></p><p>By my recollection, we were pretty tough in melee combat, but couldn't deal AoE damage at all. In fact, the psions didn't really compare to an arcanist of equal level, except the summoner. The healer was pretty effective, and, since she had all the Psychometabolic powers, could actually tank pretty well too. The telepath and pyrokineticist really didn't pull their weight - the pyrokineticist didn't do as much damage as we expected, and the telepath focused on damage-dealing powers, rather than the knockout stuff. The two other Psychic Warriors suffered from a lack of armor, as I recall - they both took high Dex and light armor, which made their ACs suffer somewhat.</p><p></p><p>I think, in general, you could do a game with all-psi pretty well, especially with the new rules. You'd have to make up some prestige classes to fill specific niches, but it would work fairly well.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 2566508, member: 359"] Yeah, one of my groups did a psionics-only group at one point. We played githzerai, working on reconquering the gith homeworld. It was discovered, but magic didn't really work there - the gods were dead, and all arcane magic was wild. We were all required to have at least half our levels in psionic classes, and this was back with 3.0 psi. Let me see if I can remember the party. This was back when we had a few more players, so... Monk/Psychic Warrior (me) Fighter/Psychic Warrior focused on the spiked chain Psychic Warrior/Gith Knight of some kind... sort of a githzerai version of a paladin Shaper psion, focused on Astral Constructs Egoist/Psionic Healer, focused on psionic healing Psionic Rogue (don't remember what book this was from, but it was similar to the psychic warrior, just with rogue-y powers and some limited sneak attack) Kineticist/Pyrokineticist Telepath focused on Recall Pain, with the feat chain that let her do it for free By my recollection, we were pretty tough in melee combat, but couldn't deal AoE damage at all. In fact, the psions didn't really compare to an arcanist of equal level, except the summoner. The healer was pretty effective, and, since she had all the Psychometabolic powers, could actually tank pretty well too. The telepath and pyrokineticist really didn't pull their weight - the pyrokineticist didn't do as much damage as we expected, and the telepath focused on damage-dealing powers, rather than the knockout stuff. The two other Psychic Warriors suffered from a lack of armor, as I recall - they both took high Dex and light armor, which made their ACs suffer somewhat. I think, in general, you could do a game with all-psi pretty well, especially with the new rules. You'd have to make up some prestige classes to fill specific niches, but it would work fairly well. [/QUOTE]
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