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[D&D]Psionics only -- anyone tried it?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2566981" data-attributes="member: 12332"><p>We played a medium-length game where Psionics was the only magic. No arcane, no divine, all psionics.</p><p></p><p>Most of the magical items in the game remained, as there are similar psionic pre-reqs to create things like Gloves of Dex, etc.</p><p></p><p>It was pretty fun. </p><p></p><p>One guy played a Psion.</p><p>Another guy played a Psychic Warrior/Fighter tank ... big AC, but some choices left him with really low damage output. </p><p>And I played a Monk. Without psionics. I cherry-picked my way through the monk Complete Warrior stuff and the Anti-Psionics feats from the XPH. He was pretty much invulnerable to psi powers, and specialized for grappling.</p><p></p><p>Which was VERY effective against enemy psions. </p><p></p><p>We also had a Marshal/Wilder, which was very very ... very effective. She took the feat that gave an additional non-list power and took Astral Contruct and used that wilder ability to juice up her constructs to Full Normal Psion levels while maintaining three levels of Marshal ... the Marshal gave her a minor aura that added her big Cha bonus to everybody's Will saves ... shut down pretty much every battlefield control power other than ecto ... then used Leadership to take a cohort that was a psion specialized at ... Ecto dispelling.</p><p></p><p>It was actually quite fun. What was really lacking was Healing, though the GM hand-waived that with a storyline background that gave us cheap access to Body Control tats (or whatever that self-healing ability is). </p><p></p><p>The biggest thing I found I didn't like about Psionics was that, 1 v 1, psionics eats magic for breakfast. Magic has a leg up on group effects ... group buffs, group debuffs, and AoE. And Psionics is poor for healing. But for self-effects and damage, Psionics is insane. </p><p></p><p>The other is a single power ... Astral Construct. It's just silly, really. The GM threw us against a shaper and the guy was throwing down monsters every round that, by my ability to look, were higher CR than their creator, but worth no XP ... the one guy could have taken out the whole party had he been allowed to work for more than TWO ROUNDS. He popped out two of those things before my monk dashed across the board at top speed and started twisting limbs. Even so, the two constructs he did pop out pretty much spanked the rest of the party with impunity.</p><p></p><p>It's like Summon Monster, but better in every way imaginable.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2566981, member: 12332"] We played a medium-length game where Psionics was the only magic. No arcane, no divine, all psionics. Most of the magical items in the game remained, as there are similar psionic pre-reqs to create things like Gloves of Dex, etc. It was pretty fun. One guy played a Psion. Another guy played a Psychic Warrior/Fighter tank ... big AC, but some choices left him with really low damage output. And I played a Monk. Without psionics. I cherry-picked my way through the monk Complete Warrior stuff and the Anti-Psionics feats from the XPH. He was pretty much invulnerable to psi powers, and specialized for grappling. Which was VERY effective against enemy psions. We also had a Marshal/Wilder, which was very very ... very effective. She took the feat that gave an additional non-list power and took Astral Contruct and used that wilder ability to juice up her constructs to Full Normal Psion levels while maintaining three levels of Marshal ... the Marshal gave her a minor aura that added her big Cha bonus to everybody's Will saves ... shut down pretty much every battlefield control power other than ecto ... then used Leadership to take a cohort that was a psion specialized at ... Ecto dispelling. It was actually quite fun. What was really lacking was Healing, though the GM hand-waived that with a storyline background that gave us cheap access to Body Control tats (or whatever that self-healing ability is). The biggest thing I found I didn't like about Psionics was that, 1 v 1, psionics eats magic for breakfast. Magic has a leg up on group effects ... group buffs, group debuffs, and AoE. And Psionics is poor for healing. But for self-effects and damage, Psionics is insane. The other is a single power ... Astral Construct. It's just silly, really. The GM threw us against a shaper and the guy was throwing down monsters every round that, by my ability to look, were higher CR than their creator, but worth no XP ... the one guy could have taken out the whole party had he been allowed to work for more than TWO ROUNDS. He popped out two of those things before my monk dashed across the board at top speed and started twisting limbs. Even so, the two constructs he did pop out pretty much spanked the rest of the party with impunity. It's like Summon Monster, but better in every way imaginable. --fje [/QUOTE]
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