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D&D Q&A: 09/19/2013
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<blockquote data-quote="pemerton" data-source="post: 6184833" data-attributes="member: 42582"><p>I didn't get the impression that there will be universal proficiency in saving throws - after all, Thompson says that "we’re renovating the rogue’s Slippery Mind class feature to give you Wisdom saving throw proficiency". To me, that implies that if you're a rogue who doesn't have Slippery Mind then you won't have Wisdom saving throw proficiency; and that there might be other classes who don't have access to that proficiency at all.</p><p></p><p>I'm also not that keen on reintroducing weapon proficiencies that create a strong incentive to avoid certain weapons at higher levels. This is a noticeable factor in many skill-based RPGs (where combat skill is weapon specific), in 4e (where high level PCs rely upon their magical weapons/implements and have feats and/or powers that further specialise in particular weapon/implement choices) and in AD&D especially when using weapon specialisation rules.</p><p></p><p>It would be nice for D&Dnext to hark back to a more classic D&D approach where a high level PC is viable with a wide range of weapons, rather than reliant on bonuses with particular weapons in which s/he is proficient.</p><p></p><p>In particular, making it level based doesn't contribute to balance. In a level-based system from +2 to +6, the cost to a 1st level wizard of using a non-proficient weapon is -2 to hit, but the benefit is potentially significant (spells saved, for instance). Whereas the cost to a 20th elvel wizard of using a non-proficient weapoin is -6 to hit, although the benefit of using such a weapon compared to a spell is negligible.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6184833, member: 42582"] I didn't get the impression that there will be universal proficiency in saving throws - after all, Thompson says that "we’re renovating the rogue’s Slippery Mind class feature to give you Wisdom saving throw proficiency". To me, that implies that if you're a rogue who doesn't have Slippery Mind then you won't have Wisdom saving throw proficiency; and that there might be other classes who don't have access to that proficiency at all. I'm also not that keen on reintroducing weapon proficiencies that create a strong incentive to avoid certain weapons at higher levels. This is a noticeable factor in many skill-based RPGs (where combat skill is weapon specific), in 4e (where high level PCs rely upon their magical weapons/implements and have feats and/or powers that further specialise in particular weapon/implement choices) and in AD&D especially when using weapon specialisation rules. It would be nice for D&Dnext to hark back to a more classic D&D approach where a high level PC is viable with a wide range of weapons, rather than reliant on bonuses with particular weapons in which s/he is proficient. In particular, making it level based doesn't contribute to balance. In a level-based system from +2 to +6, the cost to a 1st level wizard of using a non-proficient weapon is -2 to hit, but the benefit is potentially significant (spells saved, for instance). Whereas the cost to a 20th elvel wizard of using a non-proficient weapoin is -6 to hit, although the benefit of using such a weapon compared to a spell is negligible. [/QUOTE]
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