Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Q&A: 09/27/2013
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6190140" data-attributes="member: 66434"><p>I think this:</p><p></p><p><em>From this point on, playtesting needs to be much more focused, and the material being playtested needs to be better matched up to the needs of playtesters to make sure the material is adequately serving its intended audience.</em>[HR][/HR]</p><p>Is a little bit short sighted. Only letting those who are most enthusiastic about the content playtest it is a little bit like having an author edit his/her own work. Its harder to be detached and critical about material that you are gushing with love for. We all have preferences and tend to focus on the best parts of whatever we like. When the purpose of testing material is to find errors and fix them, only showing the material to excited fans might not be the best way to get the most honest feedback. </p><p></p><p>Say you only test the tactical module content with a die hard tactial fanatic group. They are more likely to mentally fill in any gaps in the material with their own knowledge and experience. All I'm saying is that after getting feedback from that focus group, give the same material to the storygaming group. Not being fixated on loving tactics the SG group will be more critical and less prone to mentally fill in holes in the material. </p><p></p><p>Mix in some torture testing. It can't hurt.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6190140, member: 66434"] I think this: [I]From this point on, playtesting needs to be much more focused, and the material being playtested needs to be better matched up to the needs of playtesters to make sure the material is adequately serving its intended audience.[/I][HR][/HR] Is a little bit short sighted. Only letting those who are most enthusiastic about the content playtest it is a little bit like having an author edit his/her own work. Its harder to be detached and critical about material that you are gushing with love for. We all have preferences and tend to focus on the best parts of whatever we like. When the purpose of testing material is to find errors and fix them, only showing the material to excited fans might not be the best way to get the most honest feedback. Say you only test the tactical module content with a die hard tactial fanatic group. They are more likely to mentally fill in any gaps in the material with their own knowledge and experience. All I'm saying is that after getting feedback from that focus group, give the same material to the storygaming group. Not being fixated on loving tactics the SG group will be more critical and less prone to mentally fill in holes in the material. Mix in some torture testing. It can't hurt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Q&A: 09/27/2013
Top