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*Dungeons & Dragons
D&D Q&A Januarary 31
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<blockquote data-quote="I'm A Banana" data-source="post: 6081710" data-attributes="member: 2067"><p>I'm a little nervous about part of their answer to #3.</p><p></p><p>The "class abilities that advance only in a particular class" is what lead to "full caster progression" PrC's, and "back-fill" feats, and other ways of never emerging from your initial chosen class. </p><p></p><p>It's very contradictory to say "Multiclassing is wide open! But you will loose your best abilities if you even slide a little bit into some other class. So don't." If Parry is something I want for my character (regardless of if they're a Fighter or not), why should I <strong>have to be a Fighter</strong> to do it effectively?</p><p></p><p>I think specialties might be able to help with this, though. No reason a given specialty shouldn't be able to give you Fighter-equivalent Parry even if you're a ranger or a paladin or a sorcerer or whatever. </p><p></p><p>I think the other way to help with this is to ensure that classes have decent higher-level abilities that are different from lower-level abilities. A fighter that just gets MOAR DICE isn't going to give someone a reason to stay in it. A fighter that might end up giving, like four attacks, with immense damage bonuses, at higher levels, is more likely to be tempting to stay in for a while. That's part of what spells offer: 8th and 9th level spells are awesome enough that you don't want to give them up, except for something equally as awesome. High-level fighter or ranger or whatever abilities should be the same.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6081710, member: 2067"] I'm a little nervous about part of their answer to #3. The "class abilities that advance only in a particular class" is what lead to "full caster progression" PrC's, and "back-fill" feats, and other ways of never emerging from your initial chosen class. It's very contradictory to say "Multiclassing is wide open! But you will loose your best abilities if you even slide a little bit into some other class. So don't." If Parry is something I want for my character (regardless of if they're a Fighter or not), why should I [B]have to be a Fighter[/B] to do it effectively? I think specialties might be able to help with this, though. No reason a given specialty shouldn't be able to give you Fighter-equivalent Parry even if you're a ranger or a paladin or a sorcerer or whatever. I think the other way to help with this is to ensure that classes have decent higher-level abilities that are different from lower-level abilities. A fighter that just gets MOAR DICE isn't going to give someone a reason to stay in it. A fighter that might end up giving, like four attacks, with immense damage bonuses, at higher levels, is more likely to be tempting to stay in for a while. That's part of what spells offer: 8th and 9th level spells are awesome enough that you don't want to give them up, except for something equally as awesome. High-level fighter or ranger or whatever abilities should be the same. [/QUOTE]
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D&D Q&A Januarary 31
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