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General Tabletop Discussion
*Dungeons & Dragons
D&D Q&A Januarary 31
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<blockquote data-quote="KidSnide" data-source="post: 6082034" data-attributes="member: 54710"><p>Multi-class dipping, as it was used in 3.x, got a bad name because the classes all gave an extra bump at 1st level to bring characters up to some level of minimum competence. This was balanced out by certain classes (i.e. spell casters) paying a heavy price if you didn't put all your levels into classes that gave +1 level as spell caster bonuses. But, if you avoided classes that depended on spellcasting level, you could build some very abusive combinations by putting together a large number of level 1 classes into a single character.</p><p></p><p>They say they've solved this problem by only giving the "level 1 bump" to characters who start out in that class. If you start as a level 1 fighter, you get all these proficiencies, fighter-only maneuvers like parry, and a stat bump to Str, Dex or Con. If you take level 1 fighter as a multiclass you get ... less than that.</p><p></p><p>If they get the balance right, it seems like they preserve the ability for PCs to reflect character growth through multi-classing. (E.g., "I have a level of cleric because of that adventure where I got ordained by the temple of Artemis.") They don't promise that it will be super-effective, but it will be possible to show the story aspect of class dipping without the volume of system breaking we saw in 3.x.</p><p></p><p>I think this makes a lot of sense for D&DN. Feats can be part of the solution, but if characters only get four feats to represent the specialty aspect of character customization, that can't be the only means to express dabbling in other classes.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6082034, member: 54710"] Multi-class dipping, as it was used in 3.x, got a bad name because the classes all gave an extra bump at 1st level to bring characters up to some level of minimum competence. This was balanced out by certain classes (i.e. spell casters) paying a heavy price if you didn't put all your levels into classes that gave +1 level as spell caster bonuses. But, if you avoided classes that depended on spellcasting level, you could build some very abusive combinations by putting together a large number of level 1 classes into a single character. They say they've solved this problem by only giving the "level 1 bump" to characters who start out in that class. If you start as a level 1 fighter, you get all these proficiencies, fighter-only maneuvers like parry, and a stat bump to Str, Dex or Con. If you take level 1 fighter as a multiclass you get ... less than that. If they get the balance right, it seems like they preserve the ability for PCs to reflect character growth through multi-classing. (E.g., "I have a level of cleric because of that adventure where I got ordained by the temple of Artemis.") They don't promise that it will be super-effective, but it will be possible to show the story aspect of class dipping without the volume of system breaking we saw in 3.x. I think this makes a lot of sense for D&DN. Feats can be part of the solution, but if characters only get four feats to represent the specialty aspect of character customization, that can't be the only means to express dabbling in other classes. -KS [/QUOTE]
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D&D Q&A Januarary 31
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