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<blockquote data-quote="Carl S" data-source="post: 3635451" data-attributes="member: 52611"><p>I think I have to agree with the Basic box set, but recommend the black dragon version over the blue.</p><p></p><p>If this is truly a game for newbs, and possibly an intro/one shot, I think this is ideal.</p><p>The game has pre-gens that are pretty decently layed out for the uninitiated, but there are also simple, slimmed down guidelines for creating new chartacters (should you want to give your players that experience).</p><p></p><p>I started my 9 year-old nephew with this set, by the time I was done explaining the basics ("the sheet indicates what die to roll and any bonuses to add to that number. If there is something you want to try, check for a relevant ability on the sheet. If you don't see something that works, ask me. I will tell you what to roll and what to add."), several other family members were interested in trying the game as well.</p><p></p><p>You can use the adventure in the box for your first session, or any other adventure published or home-brewed (provided it is for 1st level characters).</p><p></p><p>My nephew created his own charater after a single 2 hour session of play. It took us about half an hour to make the character. The rules support through 2nd level. When his character got to 3rd I offered him the option of converting up tp PHB rules, or using the basic rules as-is with advancement options provided by me. His character is still BtB, but with fewer options "turned-on". It has worked wonderfully.</p><p></p><p>More to the point, the adults who played that first session with the pre-gens (both those from the set and a few extras I worked up, we ended up with 7 players), had a great time. The rules were easy enough to follow, and was essentially D20 D&D, just lighter.</p></blockquote><p></p>
[QUOTE="Carl S, post: 3635451, member: 52611"] I think I have to agree with the Basic box set, but recommend the black dragon version over the blue. If this is truly a game for newbs, and possibly an intro/one shot, I think this is ideal. The game has pre-gens that are pretty decently layed out for the uninitiated, but there are also simple, slimmed down guidelines for creating new chartacters (should you want to give your players that experience). I started my 9 year-old nephew with this set, by the time I was done explaining the basics ("the sheet indicates what die to roll and any bonuses to add to that number. If there is something you want to try, check for a relevant ability on the sheet. If you don't see something that works, ask me. I will tell you what to roll and what to add."), several other family members were interested in trying the game as well. You can use the adventure in the box for your first session, or any other adventure published or home-brewed (provided it is for 1st level characters). My nephew created his own charater after a single 2 hour session of play. It took us about half an hour to make the character. The rules support through 2nd level. When his character got to 3rd I offered him the option of converting up tp PHB rules, or using the basic rules as-is with advancement options provided by me. His character is still BtB, but with fewer options "turned-on". It has worked wonderfully. More to the point, the adults who played that first session with the pre-gens (both those from the set and a few extras I worked up, we ended up with 7 players), had a great time. The rules were easy enough to follow, and was essentially D20 D&D, just lighter. [/QUOTE]
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