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D&D Race You Hate the Most
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<blockquote data-quote="FireLance" data-source="post: 5838746" data-attributes="member: 3424"><p>I don't think I'm a hating kind of guy, but there have been a few races that made me wonder what the designers were thinking. The following list are examples from 3e, not from any deliberate bias on my part, but because they were recent enough that I still remember them and obscure enough that they haven't yet been mentioned in this thread.</p><p></p><p><strong>1. Daelkyr Half-Blood</strong>, from Magic of Eberron. Come with your own mini-aberration symbiote!</p><p></p><p><strong>2. Illumian</strong>, from Races of Destiny. Your head is surrounded by floating, glowing runes.</p><p></p><p><strong>3. Wildren</strong>, from Planar Handbook. Badger-dwarf humanoids from the Beastlands, descended from the spirits of departed dwarves who ended up on that plane (and who were partially transformed into badgers due to the plane's influnce) and celestial badgers. </p><p></p><p><strong>4. Neraphim</strong>, from Planar Handbook. Toad-like humanoids from Limbo. Not slaad. Really. Your iconic racial power consists of convincing your enemy that you are (or a weapon you throw is) standing still when you are actually charging at him (or have thrown it at him).</p><p></p><p><strong>5. Spikers</strong>, from Planar Handbook. You are covered with sharp, metallic spikes, but you're not a bladeling. </p><p></p><p><strong>6. Buommans</strong>, from Planar Handbook. You have taken a vow against speech at an early age, and refuse to engage in traditional forms of communication. You take Wisdom damage each time you break this vow. I suspect that the designers have over-estimated the power of body language. To add insult to injury, your favored class is monk.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5838746, member: 3424"] I don't think I'm a hating kind of guy, but there have been a few races that made me wonder what the designers were thinking. The following list are examples from 3e, not from any deliberate bias on my part, but because they were recent enough that I still remember them and obscure enough that they haven't yet been mentioned in this thread. [B]1. Daelkyr Half-Blood[/B], from Magic of Eberron. Come with your own mini-aberration symbiote! [B]2. Illumian[/B], from Races of Destiny. Your head is surrounded by floating, glowing runes. [B]3. Wildren[/B], from Planar Handbook. Badger-dwarf humanoids from the Beastlands, descended from the spirits of departed dwarves who ended up on that plane (and who were partially transformed into badgers due to the plane's influnce) and celestial badgers. [B]4. Neraphim[/B], from Planar Handbook. Toad-like humanoids from Limbo. Not slaad. Really. Your iconic racial power consists of convincing your enemy that you are (or a weapon you throw is) standing still when you are actually charging at him (or have thrown it at him). [B]5. Spikers[/B], from Planar Handbook. You are covered with sharp, metallic spikes, but you're not a bladeling. [B]6. Buommans[/B], from Planar Handbook. You have taken a vow against speech at an early age, and refuse to engage in traditional forms of communication. You take Wisdom damage each time you break this vow. I suspect that the designers have over-estimated the power of body language. To add insult to injury, your favored class is monk. [/QUOTE]
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