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<blockquote data-quote="grimslade" data-source="post: 5839450" data-attributes="member: 6061"><p>I only really hate gully dwarves, but they weren't on the list, so kender it is.</p><p>Fearless hobbits are good. Fearless, kleptomaniac hobbits afflicted with the worst ADHD imaginable? The Stupid. It burns. the goggles they do nothing. </p><p>Tasslehoff Burr nnnniiinngg Aiiiieeee!!!</p><p></p><p>I understand the aggravation that the monstrous races give some classic fantasy world players/DMs. I just think it is misplaced. Disallow any race that does not work in your world. Explain to players why a devil spawned tiefling would not live a long life in the Theocracy of the Palish. The Diocese of Devil's Bane patrolled by the Paladin Inquisitors of Torquemada would not be swayed by the plight of the PC and raise him in secret. Not gonna happen. </p><p>The thing is not every campaign is as restrictive or traditional fantasy. I like a campaign like Star Wars, lots of aliens mingling with the token humans. I still want lizardfolk to be a PC race. Not Dragonborn, but swamp living, gator-raising, cajun spicin' lizardmen. I want a corrupt empire of Devil worshiping evil humans that fell and gave rise to modern day tribes of tribal horse nomad tieflings. Give me sentient magical automatons. Give me a race of doppelgangers for my conspiracy theorists to focus on. </p><p>Half races aren't worth it. Give me full races and half races can choose which side they want to emulate.</p><p>Large PC races are a tough thing to balance so they need to be an option in the MM or DMG. But, toy ogres and miniature minotaurs are fine.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5839450, member: 6061"] I only really hate gully dwarves, but they weren't on the list, so kender it is. Fearless hobbits are good. Fearless, kleptomaniac hobbits afflicted with the worst ADHD imaginable? The Stupid. It burns. the goggles they do nothing. Tasslehoff Burr nnnniiinngg Aiiiieeee!!! I understand the aggravation that the monstrous races give some classic fantasy world players/DMs. I just think it is misplaced. Disallow any race that does not work in your world. Explain to players why a devil spawned tiefling would not live a long life in the Theocracy of the Palish. The Diocese of Devil's Bane patrolled by the Paladin Inquisitors of Torquemada would not be swayed by the plight of the PC and raise him in secret. Not gonna happen. The thing is not every campaign is as restrictive or traditional fantasy. I like a campaign like Star Wars, lots of aliens mingling with the token humans. I still want lizardfolk to be a PC race. Not Dragonborn, but swamp living, gator-raising, cajun spicin' lizardmen. I want a corrupt empire of Devil worshiping evil humans that fell and gave rise to modern day tribes of tribal horse nomad tieflings. Give me sentient magical automatons. Give me a race of doppelgangers for my conspiracy theorists to focus on. Half races aren't worth it. Give me full races and half races can choose which side they want to emulate. Large PC races are a tough thing to balance so they need to be an option in the MM or DMG. But, toy ogres and miniature minotaurs are fine. [/QUOTE]
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