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D&D Race You Hate the Most
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<blockquote data-quote="KarinsDad" data-source="post: 5839962" data-attributes="member: 2011"><p>I agree about devils and angels, but I expand that a lot more.</p><p></p><p>I actually like the concept of standard racial alignment and behaviors. Racial, not cultural.</p><p></p><p>It allows players to understand the world system easier without a lot of extra unknown baggage.</p><p></p><p>When every race can be any alignment (more or less human personality where anything goes), it brings up a lot of moral conundrums that don't belong in an FRPG. I'm playing the game to have fun, not to constantly second guess my PC's actions. Having NG goblins is like meeting a tribe of creatures and getting attacked because the PCs didn't bow when they approached. There's no way that the players can know in either case shy of the DM throwing out a bunch of clues, so the players make cultural mistakes. Meh. That level of campaign world detail isn't necessary to make the game fun, in fact it often does the opposite.</p><p></p><p>I have no problem with an occasional NPC of a given race being atypical, but I don't like the concept that racial stereotyping in a game system is not allowed (and I think that NPCs should resort to racial stereotyping as well, Changlings are sneaky and baby stealers, hence, don't allow them in your town). I can be a human rights advocate in the real world, I don't want to do that in a game. In a game, I want to kill evil things, help good folk, and not have the DM throw me an NPC alignment curve ball based on his mindset du jour half of the time.</p><p></p><p>DM: "That was actually a good tiefling you killed."</p><p>Player: "Of course. You know the saying, the only good tiefling is a dead tiefling. He's now good."</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5839962, member: 2011"] I agree about devils and angels, but I expand that a lot more. I actually like the concept of standard racial alignment and behaviors. Racial, not cultural. It allows players to understand the world system easier without a lot of extra unknown baggage. When every race can be any alignment (more or less human personality where anything goes), it brings up a lot of moral conundrums that don't belong in an FRPG. I'm playing the game to have fun, not to constantly second guess my PC's actions. Having NG goblins is like meeting a tribe of creatures and getting attacked because the PCs didn't bow when they approached. There's no way that the players can know in either case shy of the DM throwing out a bunch of clues, so the players make cultural mistakes. Meh. That level of campaign world detail isn't necessary to make the game fun, in fact it often does the opposite. I have no problem with an occasional NPC of a given race being atypical, but I don't like the concept that racial stereotyping in a game system is not allowed (and I think that NPCs should resort to racial stereotyping as well, Changlings are sneaky and baby stealers, hence, don't allow them in your town). I can be a human rights advocate in the real world, I don't want to do that in a game. In a game, I want to kill evil things, help good folk, and not have the DM throw me an NPC alignment curve ball based on his mindset du jour half of the time. DM: "That was actually a good tiefling you killed." Player: "Of course. You know the saying, the only good tiefling is a dead tiefling. He's now good." [/QUOTE]
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