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<blockquote data-quote="Lwaxy" data-source="post: 5840949" data-attributes="member: 53286"><p>Exactly, he was a unique, twisted thing, not a race. If he was any race, he would be a hobbit. Thus, they knew he was evil. He had been made evil. If they had not known that, I bet they wouldn't have thought badly of him. Bilbo didn't really think of him that badly in the caves before he knew. </p><p></p><p>The way nothing can be just evil, nothing can be just good. Wouldn't go down in my worlds either. </p><p></p><p></p><p>Oh definitely. I never said I don't put a lot of conflict in. This is totally different from a race being all evil or all good.</p><p></p><p>This, exactly, is what I am going for in our games. Conflict must make sense. </p><p></p><p>Bad roleplaying has nothing to do with evil or non evil races. It is just bad roleplaying and can happen everywhere. But in most cases it works out quite well.</p><p></p><p>I remember a game I played in where, on the front, the PCs seemed to have little conflict despite being from all different races. But their diaries, letters or other ways to contact home, usually done at the end of a session, were always hilarious, constantly complaining about the other party members, wondering why they did what they did ("something is wrong with the elf, saw him hugging a tree today" "the human insists on doing her 'private business' in the woods alone every day. Wonder what she means by that? Maybe she's praying' are just two unforgettable examples). </p><p></p><p>I don't think it's illogical at all. In some settings, all out competition is fine, especially where resources are very scarce. But given the, usually, 100s of years those races live next to each other, they should have arrived at the concept that working together is beneficial in most times. </p><p></p><p>That's not quite true. Most people with a bit of brain just avoid them, especially as you kill one, you attract more of them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>And experience, and there is plenty of experience in many of <strong>my</strong> worlds telling members of different races that cooperation is better. </p><p></p><p>That's why I love Sharn so much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Being protected, btw, doesn't have to mean people like it. The Sharn we play in right now generally shuns the undead, so they might even try and kill the lich and pin it on someone else. In our Sharn, the protection is there to appease all nations. </p><p></p><p>How well do you know Eberron? From my experience with that world, there is PLENTY of suspicion, but, aside from a weariness about the warforged and certain undead, it is not based on race but on allegiance, religion and the like. In some areas, if you are not of the majority race, you get a lot of looks and might be bullied, but that's because usually the majority, not all, of your race tend to be of a certain world view/religion.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5840949, member: 53286"] Exactly, he was a unique, twisted thing, not a race. If he was any race, he would be a hobbit. Thus, they knew he was evil. He had been made evil. If they had not known that, I bet they wouldn't have thought badly of him. Bilbo didn't really think of him that badly in the caves before he knew. The way nothing can be just evil, nothing can be just good. Wouldn't go down in my worlds either. Oh definitely. I never said I don't put a lot of conflict in. This is totally different from a race being all evil or all good. This, exactly, is what I am going for in our games. Conflict must make sense. Bad roleplaying has nothing to do with evil or non evil races. It is just bad roleplaying and can happen everywhere. But in most cases it works out quite well. I remember a game I played in where, on the front, the PCs seemed to have little conflict despite being from all different races. But their diaries, letters or other ways to contact home, usually done at the end of a session, were always hilarious, constantly complaining about the other party members, wondering why they did what they did ("something is wrong with the elf, saw him hugging a tree today" "the human insists on doing her 'private business' in the woods alone every day. Wonder what she means by that? Maybe she's praying' are just two unforgettable examples). I don't think it's illogical at all. In some settings, all out competition is fine, especially where resources are very scarce. But given the, usually, 100s of years those races live next to each other, they should have arrived at the concept that working together is beneficial in most times. That's not quite true. Most people with a bit of brain just avoid them, especially as you kill one, you attract more of them ;) And experience, and there is plenty of experience in many of [B]my[/B] worlds telling members of different races that cooperation is better. That's why I love Sharn so much. :cool: Being protected, btw, doesn't have to mean people like it. The Sharn we play in right now generally shuns the undead, so they might even try and kill the lich and pin it on someone else. In our Sharn, the protection is there to appease all nations. How well do you know Eberron? From my experience with that world, there is PLENTY of suspicion, but, aside from a weariness about the warforged and certain undead, it is not based on race but on allegiance, religion and the like. In some areas, if you are not of the majority race, you get a lot of looks and might be bullied, but that's because usually the majority, not all, of your race tend to be of a certain world view/religion. [/QUOTE]
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