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D&D Race You Hate the Most
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<blockquote data-quote="Sunseeker" data-source="post: 5843678"><p>Isn't it? I once got called schizophrenic for breaking up things into multi-quote parts so that I could better address the point. Dunno how breaking things down for easier replies makes one crazy.</p><p></p><p>No, it's not. It's more of my opinion on the skill or desire of Wizards to do so. I think Pathfinder has a pretty reasonable buy-in for most of their templates and level adjustments. I'm looking forward to see their Advanced Race Guide come out this summer. But this is part of my point. Where Paizo is developing a system to enhance customization further and retool LA issues, Wizards went from high-customization of 3.5 to almost no customization in 4e.</p><p></p><p>I think that's one of the lessons they've learned for 5e, or at least I hope it is. The way Wizards wants you to play should not be the way you HAVE to play, it at least sounds like this is a core principle to 5e. I hope.</p><p></p><p>Reducing the cost is valid as well. I thought the layout for racial classes in Savage Species was pretty good, but I don't like the idea that once you set down the path of your race, you HAVE to finish it. Not to mention, again, the buy-in was WAY too high for the purchase.</p><p></p><p>I doubt there are many studies on what people play the most in D&D adventures, however, given that the history of the game and the majority of fantasy RPGs in general focus on human, humanoid and near-human characters, I would stand to wager that the majority of games and characters reflect this. I understand there is certainly some room for monstrous campaigns, I've wanted to run them myself. But out of some half a dozen campaigns I've run and the others I've played it, I've only wanted to do a monster campaign <em>once</em>.</p><p></p><p></p><p>True, but there's middle ground here as well, and people can be willing to compromise.</p><p></p><p>To this I agree, and I think the first step would be to present a "base" version of the race. The monster found in the manual may have half a dozen attacks and 20 weapons and so on, but stripped of those things there is a BASE here. Short of a race-as-class or large LA however, you're not going to get the full-power of a creature @ level 1.</p><p></p><p>Yep, and that's something I'd love to see in 5e, is allowing for more production of 3PP stuff, which is where I would expect to find a lot more of the monstrous creatures as PCs.</p><p></p><p>To be fair to Giths, I don't think you're giving them the credit they're due. </p><p></p><p></p><p></p><p></p><p>Specifically to the ones highlighted, how would you go about balancing them to the others? These are creatures with INCREDIBLE powers.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5843678"] Isn't it? I once got called schizophrenic for breaking up things into multi-quote parts so that I could better address the point. Dunno how breaking things down for easier replies makes one crazy. No, it's not. It's more of my opinion on the skill or desire of Wizards to do so. I think Pathfinder has a pretty reasonable buy-in for most of their templates and level adjustments. I'm looking forward to see their Advanced Race Guide come out this summer. But this is part of my point. Where Paizo is developing a system to enhance customization further and retool LA issues, Wizards went from high-customization of 3.5 to almost no customization in 4e. I think that's one of the lessons they've learned for 5e, or at least I hope it is. The way Wizards wants you to play should not be the way you HAVE to play, it at least sounds like this is a core principle to 5e. I hope. Reducing the cost is valid as well. I thought the layout for racial classes in Savage Species was pretty good, but I don't like the idea that once you set down the path of your race, you HAVE to finish it. Not to mention, again, the buy-in was WAY too high for the purchase. I doubt there are many studies on what people play the most in D&D adventures, however, given that the history of the game and the majority of fantasy RPGs in general focus on human, humanoid and near-human characters, I would stand to wager that the majority of games and characters reflect this. I understand there is certainly some room for monstrous campaigns, I've wanted to run them myself. But out of some half a dozen campaigns I've run and the others I've played it, I've only wanted to do a monster campaign [I]once[/I]. True, but there's middle ground here as well, and people can be willing to compromise. To this I agree, and I think the first step would be to present a "base" version of the race. The monster found in the manual may have half a dozen attacks and 20 weapons and so on, but stripped of those things there is a BASE here. Short of a race-as-class or large LA however, you're not going to get the full-power of a creature @ level 1. Yep, and that's something I'd love to see in 5e, is allowing for more production of 3PP stuff, which is where I would expect to find a lot more of the monstrous creatures as PCs. To be fair to Giths, I don't think you're giving them the credit they're due. Specifically to the ones highlighted, how would you go about balancing them to the others? These are creatures with INCREDIBLE powers. [/QUOTE]
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