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D&D Race You Hate the Most
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<blockquote data-quote="Sunseeker" data-source="post: 5843739"><p>I don't MIND LA/CR/racial classes for races that simply can't be boiled down to a base level, but I would like to see everything that can be made playable function similar to the full-race at start, and keep any buy in to a +3LA/CR/Racial Class maximum. </p><p></p><p></p><p>Sure, these MMO's do what we're talking about, reduce an otherwise powerful creature to a base version to keep it in-line with other races. If that could be accomplished for a wide variety of creatures, that'd be great!</p><p></p><p></p><p>I suppose it has to do with how I conceptualize worlds, dragons literally don't fit in most places, such as dungeons, inside buildings, ect... w/o some sort of "change shape power". Which IMO, any magical, monstrous race should have. Driders could shift into drow, dragons to some form of medium human, ect... Without this being any significant cost to that race.</p><p></p><p></p><p>Sure, we'd probably have to start them out as a younger dragon too, which already knocks off a great deal of the power associated with the creature.</p><p></p><p></p><p>While I'd like to see Wizards tackle it, as I've said before, I don't have much faith in Wizards being able to actually execute the concept. I realize I'm back to the "this is how it was done in the past" argument, but we're looking at a specific history of actions by WOTC. As a realist by nature, I can only honestly expect them to do more than what they've done.</p><p></p><p></p><p>Well, they're not bananas so that's understandable...</p><p>But I meant as being flavorfully defined by what they are. Primitive orcs captured long ago by mind-flayers to serve as slaves and artifically evolved to be better servants who then rebelled and now serve dark gods. I may not LIKE them, but their background was certainly flavorful enough for me to successfully role-play one of them in a campaign. I successfully pissed off most of the group with <em>how</em> I played my character, but few could argue that I wasn't being true to the race. Once people got that I was just being an elitist ass in-character, people laid off. It was fun, but not something I want to do often.</p><p></p><p></p><p>Sure, and that's why I've always liked the idea of providing racial feats to allow players to enhance their racial traits in addition to advancing their class as well.</p><p></p><p>Personally I'd like to see an advancement triad where class, race, and theme could all be advanced simultaneously but each in different ways. Perhaps a character would at every other level be able to choose three tiers of feats, and each pillar of their character would present 3 tiers of options. </p><p>1: high-power option</p><p>2: mid-power option</p><p>3: lower power option.</p><p></p><p>IE: You could take a high-power class ability, a mid-power racial ability, and a low-power theme ability. Or any combination thereof. Any pillar of your character could be exactly as weak, as flavorful, or as powerful as you chose to make it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5843739"] I don't MIND LA/CR/racial classes for races that simply can't be boiled down to a base level, but I would like to see everything that can be made playable function similar to the full-race at start, and keep any buy in to a +3LA/CR/Racial Class maximum. Sure, these MMO's do what we're talking about, reduce an otherwise powerful creature to a base version to keep it in-line with other races. If that could be accomplished for a wide variety of creatures, that'd be great! I suppose it has to do with how I conceptualize worlds, dragons literally don't fit in most places, such as dungeons, inside buildings, ect... w/o some sort of "change shape power". Which IMO, any magical, monstrous race should have. Driders could shift into drow, dragons to some form of medium human, ect... Without this being any significant cost to that race. Sure, we'd probably have to start them out as a younger dragon too, which already knocks off a great deal of the power associated with the creature. While I'd like to see Wizards tackle it, as I've said before, I don't have much faith in Wizards being able to actually execute the concept. I realize I'm back to the "this is how it was done in the past" argument, but we're looking at a specific history of actions by WOTC. As a realist by nature, I can only honestly expect them to do more than what they've done. Well, they're not bananas so that's understandable... But I meant as being flavorfully defined by what they are. Primitive orcs captured long ago by mind-flayers to serve as slaves and artifically evolved to be better servants who then rebelled and now serve dark gods. I may not LIKE them, but their background was certainly flavorful enough for me to successfully role-play one of them in a campaign. I successfully pissed off most of the group with [I]how[/I] I played my character, but few could argue that I wasn't being true to the race. Once people got that I was just being an elitist ass in-character, people laid off. It was fun, but not something I want to do often. Sure, and that's why I've always liked the idea of providing racial feats to allow players to enhance their racial traits in addition to advancing their class as well. Personally I'd like to see an advancement triad where class, race, and theme could all be advanced simultaneously but each in different ways. Perhaps a character would at every other level be able to choose three tiers of feats, and each pillar of their character would present 3 tiers of options. 1: high-power option 2: mid-power option 3: lower power option. IE: You could take a high-power class ability, a mid-power racial ability, and a low-power theme ability. Or any combination thereof. Any pillar of your character could be exactly as weak, as flavorful, or as powerful as you chose to make it. [/QUOTE]
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