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D&D Races: Evolution, Fantasy Stereotypes & Escapism
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<blockquote data-quote="Sulicius" data-source="post: 8527634" data-attributes="member: 6896569"><p>OP’s primary assumptions are wrong.</p><p></p><p>Humans evolved huge brains to make sure they could use their cognitive power. To what ends or why exactly isn’t fully agreed on, but the improvement of social learning is the biggest one. Evolutionary psychology is a very debated topic among scholars, and most non-scholars simply use it to confirm their own beliefs.</p><p></p><p>We are NOT AT ALL averse to uncertainty. We love it. Many studies prove it. Need unscientific proof? Gambling is very popular, and its latest incarnations, crypto currency and lootboxes are dopamine sources. Second proof: we roll dice in D&D. We like uncertainty quite a lot.</p><p></p><p>Most of the other points make sorta sense, as it people do like to simplify a narrative, case in point the very reason this thread was made.</p><p></p><p>The second set of assumptions could really use some proof. It seems like a lot of successful fantasy fiction would deal with certain subjects that are complicated, like honor, loyalty, morality and duty. Classic subjects, but people rarely complain about stories being too complex. Or am I wrong about this? I don’t have time to research this.</p><p></p><p>To become a writer is a profession for someone who can spend a lot of time while not directly getting paid for it. Any person views the world through their own experiences and those of their close relations. Poorer people tend to have to make money quickly, as they do not have funds to cover a time not getting paid. Writing is not a poor person’s profession usually. And as it happens, most fantasy D&D is based on is written in countries where people of certain skin colors have better socioeconomic status. And through their experiences, they do not recognize themselves as much in the skintones of the “evil race” examples of Drow and Orc. Less recognition = less empathy. Though not as specific, this is well researched. Please do tear my apart about the socioeconomic status of writers. I am probably not informed wel enough. The line of reasoning might hold up.</p><p></p><p>The stuff about stereotypes I am only confused by the last point. What do you mean by ultra-human? Very human-like? Wouldn’t that make them more relatable?</p><p></p><p>Then some more assumptions that sound very personal about the game and some more evolutionary psychology. I don’t like what these things are implying. What can’t we unlearn?</p><p></p><p>Finally: it is never fun to see that what you enjoy has problematic parts to it. I very much enjoy Sinterklaas, my nation’s holiday where people do blackface. Luckily, we are shifting away from that. Some people do not agree. “This is a children’s tradition. I like this tradition. I do not consider myself racist, hence, this tradition cannot be racist.” It’s a normal line of reasoning. I myself struggle with my enjoyment and consumption of meat and the suffering of thousands of animals. Just because it is considered easier not to think about it, doesn’t make it not problematic.</p><p></p><p>And finally finally, just because WotC believes it is right (and financially safer) to decrease the pressure on fantasy racial stereotypes, doesn’t mean your game can’t involve stereotypes.</p></blockquote><p></p>
[QUOTE="Sulicius, post: 8527634, member: 6896569"] OP’s primary assumptions are wrong. Humans evolved huge brains to make sure they could use their cognitive power. To what ends or why exactly isn’t fully agreed on, but the improvement of social learning is the biggest one. Evolutionary psychology is a very debated topic among scholars, and most non-scholars simply use it to confirm their own beliefs. We are NOT AT ALL averse to uncertainty. We love it. Many studies prove it. Need unscientific proof? Gambling is very popular, and its latest incarnations, crypto currency and lootboxes are dopamine sources. Second proof: we roll dice in D&D. We like uncertainty quite a lot. Most of the other points make sorta sense, as it people do like to simplify a narrative, case in point the very reason this thread was made. The second set of assumptions could really use some proof. It seems like a lot of successful fantasy fiction would deal with certain subjects that are complicated, like honor, loyalty, morality and duty. Classic subjects, but people rarely complain about stories being too complex. Or am I wrong about this? I don’t have time to research this. To become a writer is a profession for someone who can spend a lot of time while not directly getting paid for it. Any person views the world through their own experiences and those of their close relations. Poorer people tend to have to make money quickly, as they do not have funds to cover a time not getting paid. Writing is not a poor person’s profession usually. And as it happens, most fantasy D&D is based on is written in countries where people of certain skin colors have better socioeconomic status. And through their experiences, they do not recognize themselves as much in the skintones of the “evil race” examples of Drow and Orc. Less recognition = less empathy. Though not as specific, this is well researched. Please do tear my apart about the socioeconomic status of writers. I am probably not informed wel enough. The line of reasoning might hold up. The stuff about stereotypes I am only confused by the last point. What do you mean by ultra-human? Very human-like? Wouldn’t that make them more relatable? Then some more assumptions that sound very personal about the game and some more evolutionary psychology. I don’t like what these things are implying. What can’t we unlearn? Finally: it is never fun to see that what you enjoy has problematic parts to it. I very much enjoy Sinterklaas, my nation’s holiday where people do blackface. Luckily, we are shifting away from that. Some people do not agree. “This is a children’s tradition. I like this tradition. I do not consider myself racist, hence, this tradition cannot be racist.” It’s a normal line of reasoning. I myself struggle with my enjoyment and consumption of meat and the suffering of thousands of animals. Just because it is considered easier not to think about it, doesn’t make it not problematic. And finally finally, just because WotC believes it is right (and financially safer) to decrease the pressure on fantasy racial stereotypes, doesn’t mean your game can’t involve stereotypes. [/QUOTE]
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