Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Races: Evolution, Fantasy Stereotypes & Escapism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8528407" data-attributes="member: 18"><p>Sorry but your disagreement appears to be simply based in error re: the meaning of the word.</p><p></p><p>Verisimilitude has a specific meaning. If the setting doesn't feature the themes being described, then as matter of cold fact it is not verisimilitude to invoke those themes. It doesn't matter how "baked in" you think certain things are, it matters how things work <em>in the setting being simulated</em>.</p><p></p><p>The reference to The Expanse is illustrative of this failure to realize that different settings have different themes. The Expanse intentionally about those themes. That is <em>literally focus of the story</em>. And it's entirely about humans, too. It's not a fantasy setting either - it's towards the harder end of science-fiction, and set in the future of the human race, in this solar system.</p><p></p><p></p><p>What fantasy isn't escapist then, in your view? This seems to me to be invoking the "all books are escapist" logic. Which is incompatible with your claim that some fantasy was more or less escapist, and the less escapist stuff failed.</p><p></p><p>I think fantasy that deals primarily with real-world issues and invokes real-world situations, and has human characters behaving in very human ways is pretty clearly and distinctly different in what it offers, particularly re: escapism, to stuff that's mostly magic systems, lore, superhero fights, and so on. The former may well drag you back to earth, particularly when things happen in it that have direct analogues to experiences from your own life, and may well make you think about real-world issues that you maybe rather wouldn't. The latter does the opposite - it cushions and cocoons you in a world of fantasy that has no danger of causing much thinking about the real world, and instead, may well ask you to ponder or learn elaborate backstories and lore, or think about the potential shenanigans the design of the magic system might allow.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8528407, member: 18"] Sorry but your disagreement appears to be simply based in error re: the meaning of the word. Verisimilitude has a specific meaning. If the setting doesn't feature the themes being described, then as matter of cold fact it is not verisimilitude to invoke those themes. It doesn't matter how "baked in" you think certain things are, it matters how things work [I]in the setting being simulated[/I]. The reference to The Expanse is illustrative of this failure to realize that different settings have different themes. The Expanse intentionally about those themes. That is [I]literally focus of the story[/I]. And it's entirely about humans, too. It's not a fantasy setting either - it's towards the harder end of science-fiction, and set in the future of the human race, in this solar system. What fantasy isn't escapist then, in your view? This seems to me to be invoking the "all books are escapist" logic. Which is incompatible with your claim that some fantasy was more or less escapist, and the less escapist stuff failed. I think fantasy that deals primarily with real-world issues and invokes real-world situations, and has human characters behaving in very human ways is pretty clearly and distinctly different in what it offers, particularly re: escapism, to stuff that's mostly magic systems, lore, superhero fights, and so on. The former may well drag you back to earth, particularly when things happen in it that have direct analogues to experiences from your own life, and may well make you think about real-world issues that you maybe rather wouldn't. The latter does the opposite - it cushions and cocoons you in a world of fantasy that has no danger of causing much thinking about the real world, and instead, may well ask you to ponder or learn elaborate backstories and lore, or think about the potential shenanigans the design of the magic system might allow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Races: Evolution, Fantasy Stereotypes & Escapism
Top