Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Races: Evolution, Fantasy Stereotypes & Escapism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malmuria" data-source="post: 8530145" data-attributes="member: 7030755"><p>What happens when you humanize orcs and hobgoblins and the like? For example, maybe the hobgoblin leader is a war mongerer, and the hobgoblin army violent towards civilians in general; but there are also hobgoblin towns with ordinary people, individuals who are uninvolved with the war, or against it, and hobgoblin soldiers who are "just following orders." Similarly, maybe not all orcs but <em>this particular</em> group of orcs are indeed bandits who are harassing the local settlement and disrupting merchants; and maybe there is another group of orcs that steps in to protect the merchants, or maybe the town is built on a site of importance to the orcs who have been displaced.</p><p></p><p>For the DM, the above requires <em>worldbuilding</em>. Creating complex factions in your world that are anchored into the setting with established relationships to each other. What does this faction want? What does it not want? What are its methods? Are there internal disagreements?</p><p></p><p>For the players, doing this prompts <em>roleplaying</em>. Now the orc or hobgoblin threat is a problem to be solved, with combat being one of many options on the table.</p><p></p><p>I understand that the tactical combat aspects of dnd are appealing, and an overly nuanced narrative can get in the way of that. But I find the more the players are invested in their characters and in seeing the world through that lens, the less likely they are to default to combat, and the more that fantasy-massacre will feel inappropriate. Not necessarily because of the real-world analogy, though that's there too, but because they don't want to play characters who massacre sapient beings. Killing everyone in the hypothetical goblin village is not escapism, because now they feel bad that they didn't come up with a better solution to the problem (and if the DM is doing their job, perhaps the goblin-massacre leads to more problems for the PCs).</p><p></p><p>The 5e monster manual lore and dmg advice, extensive and verbose as it is, doesn't really do much to afford this style of play. It defines PCs being "heroic" as using their superpower, high magic abilities to progress through a series of balanced encounters culminating in a "boss fight." My personal opinion is that this is really shallow worldbuilding and unsatisfying for roleplaying.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8530145, member: 7030755"] What happens when you humanize orcs and hobgoblins and the like? For example, maybe the hobgoblin leader is a war mongerer, and the hobgoblin army violent towards civilians in general; but there are also hobgoblin towns with ordinary people, individuals who are uninvolved with the war, or against it, and hobgoblin soldiers who are "just following orders." Similarly, maybe not all orcs but [I]this particular[/I] group of orcs are indeed bandits who are harassing the local settlement and disrupting merchants; and maybe there is another group of orcs that steps in to protect the merchants, or maybe the town is built on a site of importance to the orcs who have been displaced. For the DM, the above requires [I]worldbuilding[/I]. Creating complex factions in your world that are anchored into the setting with established relationships to each other. What does this faction want? What does it not want? What are its methods? Are there internal disagreements? For the players, doing this prompts [I]roleplaying[/I]. Now the orc or hobgoblin threat is a problem to be solved, with combat being one of many options on the table. I understand that the tactical combat aspects of dnd are appealing, and an overly nuanced narrative can get in the way of that. But I find the more the players are invested in their characters and in seeing the world through that lens, the less likely they are to default to combat, and the more that fantasy-massacre will feel inappropriate. Not necessarily because of the real-world analogy, though that's there too, but because they don't want to play characters who massacre sapient beings. Killing everyone in the hypothetical goblin village is not escapism, because now they feel bad that they didn't come up with a better solution to the problem (and if the DM is doing their job, perhaps the goblin-massacre leads to more problems for the PCs). The 5e monster manual lore and dmg advice, extensive and verbose as it is, doesn't really do much to afford this style of play. It defines PCs being "heroic" as using their superpower, high magic abilities to progress through a series of balanced encounters culminating in a "boss fight." My personal opinion is that this is really shallow worldbuilding and unsatisfying for roleplaying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Races: Evolution, Fantasy Stereotypes & Escapism
Top