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D&D Races: Evolution, Fantasy Stereotypes & Escapism
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<blockquote data-quote="Irlo" data-source="post: 8531489" data-attributes="member: 7028372"><p>Let’s suppose that the terms <em>primative</em> and <em>savage </em>a</p><p> useful and have “real descriptive and explanatory power” (in contrast to the ASA’s assertion about <em>primitive).</em></p><p></p><p>What do those words mean to you (the general you)? What are you intending to convey? What blanks are you counting on your audience to fill in for themselves? </p><p></p><p>As an exercise, imagine a lizard folk culture that you’re inclined to describe as <em>primitive </em>and <em>savage. </em> Identify three to five specific aspects of the culture that you feel are covered by those descriptors.</p><p></p><p>Here’s one list:</p><p>1) They use but do not forge weapons. Crafting is limited to simple weapons, typically spears and clubs. They are scavengers, though, and some among them earn respect by using forged weapons taken from fallen prey. </p><p>2) They appease ancient and withered gods of foul intention with bloody sacrifices, not to gain power but to convince the old Unnamed Ones from interfering in lizard folk affairs.</p><p>3) They communicate via spoken language and have a limited array of symbols (usually etched into trees or painted on stones) but with no alphabet or complex written language. </p><p>4) Property is held communally. Useful objects are distributed based on need and and on benefit to the village as a whole. Lizard folk do not recognize the value of coins, and so far no outsiders have successfully conveyed the benefits of trade. </p><p>5) Lizard folk have no conception of an afterlife. They make use of the bodies of fallen community members — the hides, bones, and teeth — and eat the flesh.</p><p></p><p>In just a few minutes, you can have a useful, specific, descriptive summary of a culture that means a lot more to any DM than just <em>primitive </em>and <em>savage. </em></p><p></p><p>[Excuse typos please. I’m using a phone with a primitively small screen.]</p></blockquote><p></p>
[QUOTE="Irlo, post: 8531489, member: 7028372"] Let’s suppose that the terms [I]primative[/I] and [I]savage [/I]a [I] [/I]useful and have “real descriptive and explanatory power” (in contrast to the ASA’s assertion about [I]primitive).[/I] What do those words mean to you (the general you)? What are you intending to convey? What blanks are you counting on your audience to fill in for themselves? As an exercise, imagine a lizard folk culture that you’re inclined to describe as [I]primitive [/I]and [I]savage. [/I] Identify three to five specific aspects of the culture that you feel are covered by those descriptors. Here’s one list: 1) They use but do not forge weapons. Crafting is limited to simple weapons, typically spears and clubs. They are scavengers, though, and some among them earn respect by using forged weapons taken from fallen prey. 2) They appease ancient and withered gods of foul intention with bloody sacrifices, not to gain power but to convince the old Unnamed Ones from interfering in lizard folk affairs. 3) They communicate via spoken language and have a limited array of symbols (usually etched into trees or painted on stones) but with no alphabet or complex written language. 4) Property is held communally. Useful objects are distributed based on need and and on benefit to the village as a whole. Lizard folk do not recognize the value of coins, and so far no outsiders have successfully conveyed the benefits of trade. 5) Lizard folk have no conception of an afterlife. They make use of the bodies of fallen community members — the hides, bones, and teeth — and eat the flesh. In just a few minutes, you can have a useful, specific, descriptive summary of a culture that means a lot more to any DM than just [I]primitive [/I]and [I]savage. [/I] [Excuse typos please. I’m using a phone with a primitively small screen.] [/QUOTE]
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