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D&D Races vs. Monsters (take away lessons on converting)
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<blockquote data-quote="Li Shenron" data-source="post: 6559213" data-attributes="member: 1465"><p>Great post [MENTION=7635]Remathilis[/MENTION]!</p><p></p><p>One thing to remember is that once we get a <em>race</em> version of a monster, we can ALSO use that for NPCs, or as a complete replacement for the MM version, if e.g. we want to treat a monster as having a complete society with roles (classes and backgrounds).</p><p></p><p></p><p></p><p>This is good IMO, although <em>some</em> races may feel wrong thematically if the characters are too frail. Still, in that case the DM can just rule that you have to start playing such PC at higher level.</p><p></p><p></p><p></p><p>I would add that PC ability score generation is generous (and exact method is often up to the DM) because you end up e.g. with human characters quite a lot above the supposed average. Because of this, there is no absolute necessity for huge bonuses: you could have a minotaur or ogre race which just grants +2 Strength because you will end up anyway with probably a 16+ Strength PC, which is still +6 compared to an <em>average </em>human! Thus <em>thematically</em> you're still on track.</p><p></p><p></p><p></p><p>This is something I don't understand very much. It could be just the same speed, the difference is small, but it would be more consistent.</p><p></p><p></p><p></p><p>This is ok because PCs have backgrounds (or can just pick their set of proficiencies). MM monsters just represent the common/average member of that species who pick a certain set. PCs just have more choices.</p><p></p><p></p><p></p><p>I agree, and narratively some justification can be found for example in the fact that standard MM monsters are typically those who have a role of defenders (or sometimes offenders). MM Orcs can be typically those comprising bands or armies, not the Orcs who stay back in their kingdom and neither the rare Orcs who take on an adventuring life individually (which may be NPC built using the PC rules). Or alternatively, it's the PC using these races who are the individuals that break the customs.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6559213, member: 1465"] Great post [MENTION=7635]Remathilis[/MENTION]! One thing to remember is that once we get a [I]race[/I] version of a monster, we can ALSO use that for NPCs, or as a complete replacement for the MM version, if e.g. we want to treat a monster as having a complete society with roles (classes and backgrounds). This is good IMO, although [I]some[/I] races may feel wrong thematically if the characters are too frail. Still, in that case the DM can just rule that you have to start playing such PC at higher level. I would add that PC ability score generation is generous (and exact method is often up to the DM) because you end up e.g. with human characters quite a lot above the supposed average. Because of this, there is no absolute necessity for huge bonuses: you could have a minotaur or ogre race which just grants +2 Strength because you will end up anyway with probably a 16+ Strength PC, which is still +6 compared to an [I]average [/I]human! Thus [I]thematically[/I] you're still on track. This is something I don't understand very much. It could be just the same speed, the difference is small, but it would be more consistent. This is ok because PCs have backgrounds (or can just pick their set of proficiencies). MM monsters just represent the common/average member of that species who pick a certain set. PCs just have more choices. I agree, and narratively some justification can be found for example in the fact that standard MM monsters are typically those who have a role of defenders (or sometimes offenders). MM Orcs can be typically those comprising bands or armies, not the Orcs who stay back in their kingdom and neither the rare Orcs who take on an adventuring life individually (which may be NPC built using the PC rules). Or alternatively, it's the PC using these races who are the individuals that break the customs. [/QUOTE]
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