Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Races vs. Monsters (take away lessons on converting)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 6559236" data-attributes="member: 7635"><p>3e is the only version of D&D where PCs, Monsters, and NPCs all shared the same structure. Therefore, I'll address the failings of such a system in terms of 3e (and its children). </p><p></p><p>I don't think its fair to dismiss simplicity of play or complexity of design as unworthy goals. Both are very important to a LOT of DMs. As a Pathfinder DM who has reached mid-high levels (9+), I can tell you the complexity of making NPCs and monsters using the PC Gen rules is tedious. To whit: the last three "major" opponents my team has faced has been a Red Dragon, an NPC rival party, and a Lich Cleric. The creation of each encounter by scratch would have taken dozens of hours. Each required building a creature from the ground up: skills, feats, HD, saving throw DCs, and the holy mess that is NPC equipment. The only reprieve *I* got was that PFd20SRD.com has dozens of such monsters pre-done for me; I only needed to swap a race here, a domain there, etc. Building these encounters from scratch would have required probably a full day of work per encounter. </p><p></p><p>Likewise, there is a lot of chaff abilities that clutter up said statblocks (which is to say, class abilities that look fine on a PC's sheet, but do an NPC no use in a one-encounter lifespan). For example: the NPC sorcerer (for story purposes) had the shadow bloodline, which granted him a bonus to stealth checks when he cast a shadow/darkness spell. Neat ability for a PC, mildly useless when the sorcerer's primary function is to shoot illusionary fireballs at the PCs. Likewise, I was pretty pointless to give the Lich the magic-domain abilities since he was mostly just using undead-boosting spells anway, but a cleric's gotta have two domains. All of these options get in the way of making the encounter smooth.</p><p></p><p>Likewise, you don't need complex monsters to clutter up the system. Feats do that job from level 3 on. Most giants have awesome blow as feat; can you tell me (without looking it up) what it does? Its bad enough to have to do that with spells, but feats just added headache. (It gets even worse when you go further away from the core: there is a monster in Libris Mortis whose primary abilities are hidden in its feats which were new feats in Libris Mortis's feat section. I think it gave penalties every time it hit or something. Anyway, if you didn't know what "draining strike" did or indeed that the monster even had it; it was severely weakened). Pathfinder wins the award for least convenient though: they put abilities in Feats, Spells, and Universal Monster Abilities. For some monsters, I've needed to keep the PRD open on four tabs (stat block, feats, spells index, and UMAs) just to run one monster! Heaven help you if he has a magic item...</p><p></p><p>Speaking of which, can I say NPC math sucks? Monsters can be built around front-loading HD (which raises saves and bab, as well as hp) and you can cheat natural armor scores to get proper ACs, but making a human fighter a challenge requires him to carry an array of magical do-hickeys (magic armor, magic weapons, cloaks, rings, amulets) just to bring his numbers up to CR. And what does the group DO with said do-hickey which they already have one of or better? That's a different discussion. Suffice to say, every pawn shop in Waterdeep has an amulet of natural armor +1 to sell ya...</p><p></p><p>Of course, the natural answer is "But Remy, you don't HAVE to account for those amulets of natural armor! Give him the AC that fits and fudge the numbers! Forget about silly flavor abilities like shadow bloodline arcana, focus on the important stuff. Don't give monsters complex feats (I hear Improved Initiative, Toughness, and Weapon Focus are nice) and don't worry if their skill points equal 6+ Int Mod." But that's what 5e does. So the solution to the problem has been found. Ignore the crap, build NPCs like monsters, and only focus on the important things.</p><p></p><p>Tl;dr version: 3e's insistence in making PC, NPC, and Monster math work the same created a lot of problems creating and running complex encounters. Attempts to simplify the process inevitably lead you back to diverging the math. While I do think some additional guidance on making monsters and NPCs in 5e would be nice, I can't imagine going back to monsters being PC-level complex to build and run again.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6559236, member: 7635"] 3e is the only version of D&D where PCs, Monsters, and NPCs all shared the same structure. Therefore, I'll address the failings of such a system in terms of 3e (and its children). I don't think its fair to dismiss simplicity of play or complexity of design as unworthy goals. Both are very important to a LOT of DMs. As a Pathfinder DM who has reached mid-high levels (9+), I can tell you the complexity of making NPCs and monsters using the PC Gen rules is tedious. To whit: the last three "major" opponents my team has faced has been a Red Dragon, an NPC rival party, and a Lich Cleric. The creation of each encounter by scratch would have taken dozens of hours. Each required building a creature from the ground up: skills, feats, HD, saving throw DCs, and the holy mess that is NPC equipment. The only reprieve *I* got was that PFd20SRD.com has dozens of such monsters pre-done for me; I only needed to swap a race here, a domain there, etc. Building these encounters from scratch would have required probably a full day of work per encounter. Likewise, there is a lot of chaff abilities that clutter up said statblocks (which is to say, class abilities that look fine on a PC's sheet, but do an NPC no use in a one-encounter lifespan). For example: the NPC sorcerer (for story purposes) had the shadow bloodline, which granted him a bonus to stealth checks when he cast a shadow/darkness spell. Neat ability for a PC, mildly useless when the sorcerer's primary function is to shoot illusionary fireballs at the PCs. Likewise, I was pretty pointless to give the Lich the magic-domain abilities since he was mostly just using undead-boosting spells anway, but a cleric's gotta have two domains. All of these options get in the way of making the encounter smooth. Likewise, you don't need complex monsters to clutter up the system. Feats do that job from level 3 on. Most giants have awesome blow as feat; can you tell me (without looking it up) what it does? Its bad enough to have to do that with spells, but feats just added headache. (It gets even worse when you go further away from the core: there is a monster in Libris Mortis whose primary abilities are hidden in its feats which were new feats in Libris Mortis's feat section. I think it gave penalties every time it hit or something. Anyway, if you didn't know what "draining strike" did or indeed that the monster even had it; it was severely weakened). Pathfinder wins the award for least convenient though: they put abilities in Feats, Spells, and Universal Monster Abilities. For some monsters, I've needed to keep the PRD open on four tabs (stat block, feats, spells index, and UMAs) just to run one monster! Heaven help you if he has a magic item... Speaking of which, can I say NPC math sucks? Monsters can be built around front-loading HD (which raises saves and bab, as well as hp) and you can cheat natural armor scores to get proper ACs, but making a human fighter a challenge requires him to carry an array of magical do-hickeys (magic armor, magic weapons, cloaks, rings, amulets) just to bring his numbers up to CR. And what does the group DO with said do-hickey which they already have one of or better? That's a different discussion. Suffice to say, every pawn shop in Waterdeep has an amulet of natural armor +1 to sell ya... Of course, the natural answer is "But Remy, you don't HAVE to account for those amulets of natural armor! Give him the AC that fits and fudge the numbers! Forget about silly flavor abilities like shadow bloodline arcana, focus on the important stuff. Don't give monsters complex feats (I hear Improved Initiative, Toughness, and Weapon Focus are nice) and don't worry if their skill points equal 6+ Int Mod." But that's what 5e does. So the solution to the problem has been found. Ignore the crap, build NPCs like monsters, and only focus on the important things. Tl;dr version: 3e's insistence in making PC, NPC, and Monster math work the same created a lot of problems creating and running complex encounters. Attempts to simplify the process inevitably lead you back to diverging the math. While I do think some additional guidance on making monsters and NPCs in 5e would be nice, I can't imagine going back to monsters being PC-level complex to build and run again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Races vs. Monsters (take away lessons on converting)
Top