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D&D Reader App Coming This Fall? [UPDATED]
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<blockquote data-quote="Rygar" data-source="post: 7724904" data-attributes="member: 6756765"><p>I think we need to be very specific here, the first company failed, the next four are all low revenue companies most of which are all trying to sell products in the exact same market to the exact same 0 growth consumer pool. So I don't think "success" is the word I'd use to describe anything other than maybe DriveThruRPG since it's print on demand is driving down Ebay prices.</p><p></p><p>Meanwhile...WOTC refused to license Planescape to InXile to make a sequel to a highly respected video game, which would've actually made money unlike their current strategy. IIRC they also refused Margaret Weiss and Tracey Hickman's pitch for a new Dragonlance trilogy, which again would've actually made money. </p><p></p><p>Honestly, this is ridiculously bad marketing strategy. Who thought giving PDF/Digital licenses to three or four companies all on the same platforms, most of whom have 0 name recognition was a good idea?</p><p></p><p></p><p></p><p>As we saw with 4th edition, the usual rules of competition very much apply and if WOTC doesn't pull it together and actually start releasing a smattering of content that is basically the same products they released 40 years ago almost all set in a single setting that isn't universally liked, the Paizo is going to take their market away from them again. If they want to succeed, they need to actually try to make money.</p></blockquote><p></p>
[QUOTE="Rygar, post: 7724904, member: 6756765"] I think we need to be very specific here, the first company failed, the next four are all low revenue companies most of which are all trying to sell products in the exact same market to the exact same 0 growth consumer pool. So I don't think "success" is the word I'd use to describe anything other than maybe DriveThruRPG since it's print on demand is driving down Ebay prices. Meanwhile...WOTC refused to license Planescape to InXile to make a sequel to a highly respected video game, which would've actually made money unlike their current strategy. IIRC they also refused Margaret Weiss and Tracey Hickman's pitch for a new Dragonlance trilogy, which again would've actually made money. Honestly, this is ridiculously bad marketing strategy. Who thought giving PDF/Digital licenses to three or four companies all on the same platforms, most of whom have 0 name recognition was a good idea? As we saw with 4th edition, the usual rules of competition very much apply and if WOTC doesn't pull it together and actually start releasing a smattering of content that is basically the same products they released 40 years ago almost all set in a single setting that isn't universally liked, the Paizo is going to take their market away from them again. If they want to succeed, they need to actually try to make money. [/QUOTE]
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