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D&D Reader App Coming This Fall? [UPDATED]
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7724908" data-attributes="member: 6873517"><p>We don't know what these companies are making, but I find it not hard to believe that one or more goes belly up in the next few years, meaning that some of the rights purchased through those companies have a fairly high chance of being worthless. I know I would be... <em>unamused</em> if I bought content on one of these platforms and it closed up in early 2019. So much so that I'm sitting on my cash and won't by anything at all now due to too much perceived risk. How many people are like me? No clue. </p><p></p><p>I'm sure WotC did market research on it but this seems like a strategy which may well generate revenue in the short run but runs a big potential of angering customers and potential business partners who end up being left holding the bag. I wonder if the current brand management remembers just how hated TSR was at the end of its run for a number of really jerk moves they made? </p><p></p><p></p><p></p><p></p><p>I assume you meant "isn't basically the same products"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> TSR and later WotC have been trying to recapture lightning in a bottle with the 40 year old classic content for years. </p><p></p><p>I agree, the rules of competition will, indeed, very much apply. In the 1990s, TSR saw the rules of competition very much applying in the form of White Wolf, just as they did with Paizo's release of <em>Pathfinder</em>. D&D has a certain inelasticity built in due to being the market leader in a market with many small options but only a few realistic big ones due to the social nature of gaming, but, still. Cubicle 7 has been selling a fair number of copies of <em>Adventures in Middle Earth</em>, Paizo just released <em>Starfinder</em> and sells <em>Pathfinder</em>....</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7724908, member: 6873517"] We don't know what these companies are making, but I find it not hard to believe that one or more goes belly up in the next few years, meaning that some of the rights purchased through those companies have a fairly high chance of being worthless. I know I would be... [I]unamused[/I] if I bought content on one of these platforms and it closed up in early 2019. So much so that I'm sitting on my cash and won't by anything at all now due to too much perceived risk. How many people are like me? No clue. I'm sure WotC did market research on it but this seems like a strategy which may well generate revenue in the short run but runs a big potential of angering customers and potential business partners who end up being left holding the bag. I wonder if the current brand management remembers just how hated TSR was at the end of its run for a number of really jerk moves they made? I assume you meant "isn't basically the same products"? :) TSR and later WotC have been trying to recapture lightning in a bottle with the 40 year old classic content for years. I agree, the rules of competition will, indeed, very much apply. In the 1990s, TSR saw the rules of competition very much applying in the form of White Wolf, just as they did with Paizo's release of [I]Pathfinder[/I]. D&D has a certain inelasticity built in due to being the market leader in a market with many small options but only a few realistic big ones due to the social nature of gaming, but, still. Cubicle 7 has been selling a fair number of copies of [I]Adventures in Middle Earth[/I], Paizo just released [I]Starfinder[/I] and sells [I]Pathfinder[/I].... [/QUOTE]
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