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D&D Realities: a meta-cosmology to unite all editions
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<blockquote data-quote="Dungeonosophy" data-source="post: 5840235" data-attributes="member: 6688049"><p>Please understand that my original post is mostly research as to what has actually happened in TSR/WotC's treatment of the D&D worlds and their interface with the rules iterations.</p><p> </p><p>The post doesn't say much about what D&D Next ought to be like, except that:</p><p> </p><p>1) I'd like the 5e design team to recognize the concept of Realities as the in-game word for "rules systems". This word would only be known by the Gods, and perhaps high-level mortals. This concept wasn't invented by me, but was taken straight from a Dragon magazine article written by a TSR employee. The article and concept is long forgotten, so I wish to bring it to light again.</p><p> </p><p>I recognize that my OP makes for dense reading, but awareness of the distinction between Reality (rules system) and World (setting) will free the designers from the need to make such drastic in-story changes to justify rules changes. A new rules iteration simply means that another Reality of the same World comes into view, and the other Reality moves off stage, but still exists.</p><p> </p><p>2) I also state that I'd like all rpg games and settings that are fully owned by WotC to return for D&D Next.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 5840235, member: 6688049"] Please understand that my original post is mostly research as to what has actually happened in TSR/WotC's treatment of the D&D worlds and their interface with the rules iterations. The post doesn't say much about what D&D Next ought to be like, except that: 1) I'd like the 5e design team to recognize the concept of Realities as the in-game word for "rules systems". This word would only be known by the Gods, and perhaps high-level mortals. This concept wasn't invented by me, but was taken straight from a Dragon magazine article written by a TSR employee. The article and concept is long forgotten, so I wish to bring it to light again. I recognize that my OP makes for dense reading, but awareness of the distinction between Reality (rules system) and World (setting) will free the designers from the need to make such drastic in-story changes to justify rules changes. A new rules iteration simply means that another Reality of the same World comes into view, and the other Reality moves off stage, but still exists. 2) I also state that I'd like all rpg games and settings that are fully owned by WotC to return for D&D Next. [/QUOTE]
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D&D Realities: a meta-cosmology to unite all editions
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