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D&D Realities: a meta-cosmology to unite all editions
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<blockquote data-quote="Alzrius" data-source="post: 5843180" data-attributes="member: 8461"><p>I personally believe that the rules are far more real than the game world; hence why I do think it's an accurate statement to say that they are the "physics" of the game world.</p><p></p><p>The game rules specify how various aspects of the world, e.g. magic, function. If what happens in a novel or an edition-change alters the <em>effect</em> of something, then there are natural questions that would arise among the people living in the game world as to why basic facts are now different. Hence the need to justify the changes in-game (or just have it be a retcon, which I find to be the more unpleasant option, though it can still be made to work).</p><p></p><p>This is why I soured on a lot of D&D novels back during the heyday of 2E. If you can't write novels that accurately reflect how things work in a D&D world, then why are you writing a D&D novel in the first plae?! I've heard a lot of people justify that by saying that breaking with the rules is sometimes necessary to write a good story; I say that's just another version of the Stormwind Fallacy.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5843180, member: 8461"] I personally believe that the rules are far more real than the game world; hence why I do think it's an accurate statement to say that they are the "physics" of the game world. The game rules specify how various aspects of the world, e.g. magic, function. If what happens in a novel or an edition-change alters the [i]effect[/i] of something, then there are natural questions that would arise among the people living in the game world as to why basic facts are now different. Hence the need to justify the changes in-game (or just have it be a retcon, which I find to be the more unpleasant option, though it can still be made to work). This is why I soured on a lot of D&D novels back during the heyday of 2E. If you can't write novels that accurately reflect how things work in a D&D world, then why are you writing a D&D novel in the first plae?! I've heard a lot of people justify that by saying that breaking with the rules is sometimes necessary to write a good story; I say that's just another version of the Stormwind Fallacy. [/QUOTE]
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