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General Tabletop Discussion
*Pathfinder & Starfinder
D&D Realities: a meta-cosmology to unite all editions
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<blockquote data-quote="TwinBahamut" data-source="post: 5844781" data-attributes="member: 32536"><p>...why should something have happened? Nothing happened except exactly what you said: two different books gave inconsistent descriptions of a fictional setting. This inconsistency has no bearing on the setting of Mystara in an abstract sense, because Mystara doesn't even exist in that sense.</p><p></p><p>I'll repeat what I said earlier: the idea of a "meta-cosmology" is itself a mistake on the level of a giant Realms Shattering Event. It is a completely mistaken view of how settings actually operate, and it itself leads to all kinds of problems.</p><p> </p><p>Settings already exist as "elseworlds" from each other. In fact, every single individual campaign set in a particular setting like the Realms is a totally separate continuity and universe from any other campaign set in the Realms. This is the natural way to look at the game. Forcing some kind of in-game justification for this natural metagame concept is completely unnecessary for this purpose. The idea that there is some abstract "true reality" of the Realms that needs a Reality sub-system in order to keep these continuities separate is a misconception on your part.</p><p></p><p>It is this very line of thinking that you are using, treating settings like the Realms as if they actually existed in some form, that led to the problems you are trying to solve. All it takes to solve those problems is to stop thinking of them in those terms. WotC was quite successful in doing that with the 3E to 4E transition for the Eberron and Dark Sun settings, so I don't quite understand why you think there is still a problem that needs to be solved.</p><p>I'll repeat that you are looking at this the wrong way. It is unnecessary to use this view of having the rules exist within the game world to solve the problems you want to solve. We don't need to look through different "lenses" (a terrible analogy for what actually happens), we just need the keep the game and the metagame separate, the way they are supposed to be.</p><p></p><p>Indeed, the very fact that events like the Time of Troubles mixed the game (setting) and the metagame (rules) is part of why they are so disliked. Continuing that mix will not solve that aspect of the problem.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5844781, member: 32536"] ...why should something have happened? Nothing happened except exactly what you said: two different books gave inconsistent descriptions of a fictional setting. This inconsistency has no bearing on the setting of Mystara in an abstract sense, because Mystara doesn't even exist in that sense. I'll repeat what I said earlier: the idea of a "meta-cosmology" is itself a mistake on the level of a giant Realms Shattering Event. It is a completely mistaken view of how settings actually operate, and it itself leads to all kinds of problems. Settings already exist as "elseworlds" from each other. In fact, every single individual campaign set in a particular setting like the Realms is a totally separate continuity and universe from any other campaign set in the Realms. This is the natural way to look at the game. Forcing some kind of in-game justification for this natural metagame concept is completely unnecessary for this purpose. The idea that there is some abstract "true reality" of the Realms that needs a Reality sub-system in order to keep these continuities separate is a misconception on your part. It is this very line of thinking that you are using, treating settings like the Realms as if they actually existed in some form, that led to the problems you are trying to solve. All it takes to solve those problems is to stop thinking of them in those terms. WotC was quite successful in doing that with the 3E to 4E transition for the Eberron and Dark Sun settings, so I don't quite understand why you think there is still a problem that needs to be solved. I'll repeat that you are looking at this the wrong way. It is unnecessary to use this view of having the rules exist within the game world to solve the problems you want to solve. We don't need to look through different "lenses" (a terrible analogy for what actually happens), we just need the keep the game and the metagame separate, the way they are supposed to be. Indeed, the very fact that events like the Time of Troubles mixed the game (setting) and the metagame (rules) is part of why they are so disliked. Continuing that mix will not solve that aspect of the problem. [/QUOTE]
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