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<blockquote data-quote="Juxtapozbliss" data-source="post: 9480580" data-attributes="member: 7042149"><p>You are a new company launching here, to the general public. What you need the most is credibility and proof of the map quality. Very few people are going to "take your word" for the quality. Introduce the real people behind the maps. Have them explain their process. Explain why these maps are useful for games--do you design them in ways that are different from the thousands of other map-makers out there? You are competing for a point of difference, to get attention and to be trusted. Share water-marked maps so people can see the detail and style. Let your designers explain their process--do they use Unreal Engine? Blender? Get more into the uses of the maps--forests, dungeons--are they large scenes or tiles you have to combine? How have they been used and what benefits do they provide? Unusual terrain features to allow combat strategy? Social encounters with rich interior scenes? Do you provide both exteriors and interiors for each scene to allow the players to explore outside before entering, and the content is seamless? Do you provide .json for each map for Foundry so they are pre-lit and have pre-built walls? Or the same content for Roll20? </p><p></p><p>Do you have something unique about the maps or at least a strong point of view that stands out against the many other options we have out there? Don't ask for support, demonstrate that you deserve it.</p></blockquote><p></p>
[QUOTE="Juxtapozbliss, post: 9480580, member: 7042149"] You are a new company launching here, to the general public. What you need the most is credibility and proof of the map quality. Very few people are going to "take your word" for the quality. Introduce the real people behind the maps. Have them explain their process. Explain why these maps are useful for games--do you design them in ways that are different from the thousands of other map-makers out there? You are competing for a point of difference, to get attention and to be trusted. Share water-marked maps so people can see the detail and style. Let your designers explain their process--do they use Unreal Engine? Blender? Get more into the uses of the maps--forests, dungeons--are they large scenes or tiles you have to combine? How have they been used and what benefits do they provide? Unusual terrain features to allow combat strategy? Social encounters with rich interior scenes? Do you provide both exteriors and interiors for each scene to allow the players to explore outside before entering, and the content is seamless? Do you provide .json for each map for Foundry so they are pre-lit and have pre-built walls? Or the same content for Roll20? Do you have something unique about the maps or at least a strong point of view that stands out against the many other options we have out there? Don't ask for support, demonstrate that you deserve it. [/QUOTE]
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