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D&D Revamped: Basic Principles
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<blockquote data-quote="Clay_More" data-source="post: 3247910" data-attributes="member: 9813"><p>comrade raoul> It is true, that there's probably a few thousand full or semi revamped D20 systems out there. I am not in the belief that mine will become the new big thing, mainly making it to try out with a group of players. Its simply a result of a wide host of minor house rules being incorporated together.</p><p></p><p>Griffith Dragonlake> Yeah, always liked the D20 modern rules in that aspect, good system. Actually read those and wondered if you could add enough feats to make those starting classes interesting enough on their own. </p><p></p><p>Wil / IceFractal> You make a very, very good point about the XP. Naturally, you still have the old-fashioned DM awarded XP that aren't really governed by rules, but by the evaluation of the DM. But you do mention some problems that weren't all in my mind when I made the XP rules, IceFractal. As you explain it, I think the easiest solution would simply be to let players select their distribution themselves, even though that opens up a little problem in itself. Since at, for example, Combat level 20, you will need around 90.000 XP or something to level up, don't remember the exact number, you might as well buy 6-7 level in Magic. I was afraid that everybody would dip into all classes to gain some benefits. Don't know at the moment a way to overcome that problem with it, except for leaving it up to the good judgment of the players (which isn't always as good as it should be).</p><p></p><p>Btw, revised my old list of combat feats, going to post those at some point tonight.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 3247910, member: 9813"] comrade raoul> It is true, that there's probably a few thousand full or semi revamped D20 systems out there. I am not in the belief that mine will become the new big thing, mainly making it to try out with a group of players. Its simply a result of a wide host of minor house rules being incorporated together. Griffith Dragonlake> Yeah, always liked the D20 modern rules in that aspect, good system. Actually read those and wondered if you could add enough feats to make those starting classes interesting enough on their own. Wil / IceFractal> You make a very, very good point about the XP. Naturally, you still have the old-fashioned DM awarded XP that aren't really governed by rules, but by the evaluation of the DM. But you do mention some problems that weren't all in my mind when I made the XP rules, IceFractal. As you explain it, I think the easiest solution would simply be to let players select their distribution themselves, even though that opens up a little problem in itself. Since at, for example, Combat level 20, you will need around 90.000 XP or something to level up, don't remember the exact number, you might as well buy 6-7 level in Magic. I was afraid that everybody would dip into all classes to gain some benefits. Don't know at the moment a way to overcome that problem with it, except for leaving it up to the good judgment of the players (which isn't always as good as it should be). Btw, revised my old list of combat feats, going to post those at some point tonight. [/QUOTE]
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