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D&D Rise of Tiamat and Thay
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<blockquote data-quote="jayoungr" data-source="post: 7141252" data-attributes="member: 6702445"><p>I toyed with the idea of running <em>Dead in Thay</em> after <em>Rise of Tiamat</em> myself. My group killed Rath Modar at the end of <em>Hoard of the Dragon Queen,</em> and I hadn't referred to him since then, so I didn't feel like I could really build him up as the big bad. So the way I was going to work it was to have the Thayans realize that the Sword Coast would be in disarray after the battle at the Well of Dragons and seize that opportunity to invade. The dungeon would have to be repurposed to be connected with the invasion force. The PCs would have to get their intel from some of the renegade Red Wizards they had just been fighting, which seemed like an interesting twist.</p><p></p><p>The main reason I've decided to go in a different direction is because my players really geared themselves for fighting dragons, and I think they would be disappointed if the climax of the adventure wasn't dragon-y enough.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7141252, member: 6702445"] I toyed with the idea of running [i]Dead in Thay[/i] after [i]Rise of Tiamat[/i] myself. My group killed Rath Modar at the end of [i]Hoard of the Dragon Queen,[/i] and I hadn't referred to him since then, so I didn't feel like I could really build him up as the big bad. So the way I was going to work it was to have the Thayans realize that the Sword Coast would be in disarray after the battle at the Well of Dragons and seize that opportunity to invade. The dungeon would have to be repurposed to be connected with the invasion force. The PCs would have to get their intel from some of the renegade Red Wizards they had just been fighting, which seemed like an interesting twist. The main reason I've decided to go in a different direction is because my players really geared themselves for fighting dragons, and I think they would be disappointed if the climax of the adventure wasn't dragon-y enough. [/QUOTE]
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