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D&D Risk?!?
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<blockquote data-quote="KingDobbs" data-source="post: 834494" data-attributes="member: 10992"><p>That's kinda odd. My friends and I actually like it, and it's become kind of the default thing when we can only get 3 or 4 people together.</p><p></p><p>1) Actually, if it's spread out right, you do have enough pieces to conquer the map. My friend proved it before the Ring got to Moria.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>2) You're not actually intended, by the primary rules of the game, to conquer all of Middle-Earth. The movement of the Fellowship is supposed to provide a time limit from which it is barely possible barring an excellent setup to conquer everything, forcing you to make only the moves you really can make.</p><p></p><p>3) We've actually tried out the army distribution (1-3-5 instead of 1-5-10) and card trading (fixed rather than increasing) in traditional Risk, and it worked out for a much faster and more dynamic (i.e. anything could happen) game. I even thought of adopting a Ring rule based upon Phineas' Fogg's travels in "Around the World in 80 Days".</p><p></p><p>Needless to say, my experience with LotRisk has been more positive for me than yours has. C'est la vie, I guess.</p></blockquote><p></p>
[QUOTE="KingDobbs, post: 834494, member: 10992"] That's kinda odd. My friends and I actually like it, and it's become kind of the default thing when we can only get 3 or 4 people together. 1) Actually, if it's spread out right, you do have enough pieces to conquer the map. My friend proved it before the Ring got to Moria.:eek: 2) You're not actually intended, by the primary rules of the game, to conquer all of Middle-Earth. The movement of the Fellowship is supposed to provide a time limit from which it is barely possible barring an excellent setup to conquer everything, forcing you to make only the moves you really can make. 3) We've actually tried out the army distribution (1-3-5 instead of 1-5-10) and card trading (fixed rather than increasing) in traditional Risk, and it worked out for a much faster and more dynamic (i.e. anything could happen) game. I even thought of adopting a Ring rule based upon Phineas' Fogg's travels in "Around the World in 80 Days". Needless to say, my experience with LotRisk has been more positive for me than yours has. C'est la vie, I guess. [/QUOTE]
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