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<blockquote data-quote="Morrus" data-source="post: 5315687" data-attributes="member: 1"><p><span style="font-size: 12px">[title]D&D 4th Edition News[/title]</span></p><p> </p><p><span style="font-size: 12px">EN World member Elric has an <a href="http://www.enworld.org/forum/4e-discussion/282289-index-insightful-posts-threads.html" target="_blank">excellent post</a> which lists many useful 4E threads on the messageboards:</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px">keterys: </span><a href="http://www.enworld.org/forum/4e-discussion/264995-sanity-checking-some-monster-damages.html" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">sanity checking monster damages</span></span></a><span style="font-size: 12px">. He goes through MM1 and calculates damage dealt by monsters using reasonable assumptions about how long they'll live, how many PCs they'll catch in areas, etc.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Elric: </span><a href="http://www.enworld.org/forum/4e-discussion/251816-so-about-expertise-12.html#post4707547" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">the limits of infinite expected damage</span></span></a><span style="font-size: 12px">. Expected damage being infinite is no sign of an all-powerful build. The fact that at the time a build could get an infinite expected damage had been (sarcastically) brought up as a reason why even a feat that gave +100 damage wouldn't do a lot.</span></li> <li data-xf-list-type="ul"><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html#post4475187" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">Stalker0's Obsidian Skill Challenge System v1.2</span></span></a><span style="font-size: 12px"> and </span><a href="http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide-anti-grind.html#post4759281" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">Stalker0's Guide to Anti-Grind</span></span></a><span style="font-size: 12px">. The former is a very well designed alternative skill challenge (houserule) system for <ACRONYM title="D&D 4th Edition">4E</ACRONYM>, while the latter post is a handy guide to avoiding "grind" when designing encounters for <ACRONYM title="D&D 4th Edition">4E</ACRONYM>.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">eamon on </span><a href="http://www.enworld.org/forum/4e-discussion/279238-20-vs-18-a-4.html#post5242105" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">attributes and optimization</span></span></a><span style="font-size: 12px">: for many characters, taking a very high primary attribute is an easy path to effectiveness; by comparison, getting the most out of secondary/tertiary stats requires more game knowledge/planning.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">eamon on </span><a href="http://www.enworld.org/forum/4e-discussion/278125-how-badly-do-randomly-rolled-stats-affect-d-d-4th-edition-math-4.html#post5212735" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">why rolled stats are typically inferior</span></span></a><span style="font-size: 12px">; it's because Primary attributes are so valuable!</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Truename: </span><a href="http://www.enworld.org/forum/4e-discussion/281958-monte-carlo-versus-monster-manual-3-a.html" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">Monte Carlo versus Monster Manual 3</span></span></a><span style="font-size: 12px">- a simulation of a Dwarf fighter over the course of a day against a variety of opponents, at different levels. Very interesting stuff. That thread references the original version, which was done against Monster Manual 1's guidelines.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Piratecat: have your players </span><a href="http://www.enworld.org/forum/4e-discussion/242305-running-player-commentary-pcats-d-d-4th-edition-campaign-60.html#post5217598" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">design an encounter</span></span></a><span style="font-size: 12px"> for you.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">eamon on </span><a href="http://www.enworld.org/forum/4e-discussion/279408-dexterity-error-phb-my-view-2.html#post5235246" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">use and abuse</span></span></a><span style="font-size: 12px"> of readied actions.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">lostsoul on </span><a href="http://www.enworld.org/forum/5243470-post.html" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">ways to reduce prep time</span></span></a><span style="font-size: 12px"> and allow the players freedom in their actions.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">CapnZapp on why it's simpler and more balanced to have multiple copies of otherwise identical (save ends) effects require separate saves (rather than subsuming identical effects into a single save). The discussions starts with </span><a href="http://www.enworld.org/forum/4e-discussion/268148-effects-conditions-stack.html#post5001823" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">this post</span></span></a><span style="font-size: 12px">, but </span><a href="http://www.enworld.org/forum/4e-discussion/268148-effects-conditions-stack-2.html#post5002663" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">a later follow up post</span></span></a><span style="font-size: 12px"> explains it best.</span></li> <li data-xf-list-type="ul"><a href="http://www.enworld.org/forum/4e-discussion/267492-success-chances-skill-challenges-2.html#post4990818" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">A graph </span></span></a><span style="font-size: 12px">of the chance to succeed on skill challenges of different types as a function of your chance to succeed (assumed constant) across each check of the skill challenge. </span><a href="http://www.enworld.org/forum/4e-discussion/267492-success-chances-skill-challenges-2.html#post4989636" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">A method</span></span></a><span style="font-size: 12px"> to calculate those numbers.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Flatus Maximus: If you roll a dN (N-sided die) n times and let X be the max of the n rolls, </span><a href="http://www.enworld.org/forum/general-rpg-discussion/249607-mathematical-types-stat-problem.html#post4649968" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">here's a formula</span></span></a><span style="font-size: 12px"> for the average. </span><a href="http://www.enworld.org/forum/general-rpg-discussion/249607-mathematical-types-stat-problem-2.html#post4650001" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">I provide</span></span></a><span style="font-size: 12px"> an approximation to that formula that makes for easier calculations.</span></li> <li data-xf-list-type="ul"><a href="http://www.enworld.org/forum/4e-discussion/283741-trying-d-d-4th-edition-again-2.html#post5253326" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">eamon on</span></span></a><span style="font-size: 12px"> the rules updates you should incorporate into play. Contains a very good summary of some of the better changes.</span></li> <li data-xf-list-type="ul"><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/268176-simpler-treasure-system-mostly-random-loot.html#post5001740" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">eamon's Simpler Treasure System with (mostly) Random Loot</span></span></a><span style="font-size: 12px">. Briefly: 1. The DM randomizes (most) loot. 2. Items are sold at half price, instead of at 20% of list price. 3. All treasure parcels containing magic items are raised by one level.</span></li> <li data-xf-list-type="ul"><a href="http://www.enworld.org/forum/4e-discussion/282289-index-insightful-posts-threads.html#post5260073" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">The basic math</span></span></a><span style="font-size: 12px"> of <ACRONYM title="D&D 4th Edition">4e</ACRONYM> PC advancement relative to monsters.</span></li> <li data-xf-list-type="ul"><a href="http://www.enworld.org/forum/4e-discussion/279238-20-vs-18-a-3.html#post5229472" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">When Avengers</span></span></a><span style="font-size: 12px"> (or other characters who can roll twice for attacks and use the better roll) gain more or less than typical characters from increasing their attack bonus.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">Stalker0: </span><a href="http://www.enworld.org/forum/general-rpg-discussion/286349-discussion-game-design-15-minute-work-day.html" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">the 15-minute workday</span></span></a><span style="font-size: 12px">- a discussion of game design.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">mkill: </span><a href="http://www.enworld.org/forum/4e-discussion/293395-analysis-new-stat-pairs-elf-eladrin-dwarf-halfling.html" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">Analysis of the new stat pairs for elf, eladrin, dwarf, halfling</span></span></a></li> <li data-xf-list-type="ul"><span style="font-size: 12px">LostSoul: </span><a href="http://www.enworld.org/forum/general-rpg-discussion/233317-sandboxing-nentir-vale-emergent-features-keep-shadowfell.html" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">Sandboxing in the Nentir Vale (was: Emergent Features in KotS)</span></span></a><span style="font-size: 12px">. jbear: It is full of loads of really cool ideas about using powers as part of skill rolls/challenges and improvised PC actions and how to set DCs using the monster's defenses relevant to the action that is affecting it. Also to see how he improvised to bring <ACRONYM title="Keep on the Shadowfell">KotS</ACRONYM> to life was really invaluable.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px">RangerWickett's </span><a href="http://www.enworld.org/forum/general-rpg-discussion/102706-campaigns-nutshell-adventures-sentence.html" target="_blank"><span style="font-size: 12px"><span style="color: #ffff99">Campaigns in a nutshell. Adventures in a Sentence</span></span></a><!-- google_ad_section_end --></li> </ul><p><span style="font-size: 12px">[title]Columnist/Cartoonist Applications[/title]</span></p><p> </p><p><span style="font-size: 12px">Thank you for all the columnist and cartoonist applications. We have over 100 of them, so we won't be accepting any further applications. Thank you all for your interest!</span></p><p> </p><p><span style="font-size: 12px">It will take a while to sort through them all, so it may be a few days before you get a reply. </span></p><p> </p><p> </p><p> </p><p></p><p><span style="font-size: 12px">[title]Pathfinder / D&D 3.5 News[/title]</span></p><ul> <li data-xf-list-type="ul"><a href="http://emersonsbookshelf.blogspot.com/2010/09/advanced-feats-secrets-of-alchemist.html" target="_blank"><span style="font-size: 12px">Builds and Feats for Advanced Pathfinder Players</span></a><span style="font-size: 12px"> The reviewers are saying very nice things about this summary of the Alchemist book from Open Design and Netbook of Feats honcho Sigfried Trent. Worth a look if there's an alchemist as a PC or NPC in your game.</span></li> <li data-xf-list-type="ul"><a href="http://www.koboldquarterly.com/k/front-page6784.php" target="_blank"><span style="font-size: 12px">Savage Fetishes for your Pathfinder game</span></a><span style="font-size: 12px"> Part 1 of a two-part series, Kobold Quarterly presents two feats for imbuing fetishes with barbarian rage powers.</span></li> <li data-xf-list-type="ul"><a href="http://ritepublishing.com/questhavencampaign.html" target="_blank"><span style="font-size: 12px">Questhaven Campaign Setting Patronage Project</span></a><span style="font-size: 12px"> Ever found some OGL material you loved but never got to use? Thought, 'Well, some day I'll put it in a game.' That day is here. Welcome to Questhaven, The Evocative City! In this supplement, patrons are encouraged to bring any and all old and new open gaming content options to the design, in order to make this project the most diverse and fun setting possible! </span></li> <li data-xf-list-type="ul"><a href="http://www.examiner.com/rpg-in-national/beast-legends-kraken" target="_blank"><span style="font-size: 12px">Beast Legends: The Kraken</span></a><span style="font-size: 12px"> Beast Legends and the RPG Examiner bring the tentacled horror to life for d20 games.</span></li> </ul><p><span style="font-size: 12px">[title]In Other News...[/title]</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px">[align=right]http://www.enworld.org/newsimages/dungeonographer.jpg[/align]</span><a href="http://www.dungeonographer.com/" target="_blank"><span style="font-size: 12px">Dungeonographer (Dungeon Mapping Software) Enters Open Beta Phase</span></a><span style="font-size: 12px"> New product features a very low learning curve (similarUI to Hexographer); cross-platform; free web-based version; maps can be viewed in two styles: classic/line art and semi-realistic/battlemat; quickly print the map or any portion as an instant battlemat.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><a href="http://www.neuroglyphgames.com/passive-perceptions-1-libations-lament" target="_blank">New D&D Webcomic Debuts at Neuroglyph Games</a> Check out the Issue #1 of the new 4E inspired webcomic by Robert Kusiak: <em>Passive Perceptions</em>!</span></li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 5315687, member: 1"] [SIZE=3][title]D&D 4th Edition News[/title][/SIZE] [SIZE=3][/SIZE] [SIZE=3]EN World member Elric has an [URL="http://www.enworld.org/forum/4e-discussion/282289-index-insightful-posts-threads.html"]excellent post[/URL] which lists many useful 4E threads on the messageboards:[/SIZE] [LIST] [*][SIZE=3]keterys: [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/264995-sanity-checking-some-monster-damages.html"][SIZE=3][COLOR=#ffff99]sanity checking monster damages[/COLOR][/SIZE][/URL][SIZE=3]. He goes through MM1 and calculates damage dealt by monsters using reasonable assumptions about how long they'll live, how many PCs they'll catch in areas, etc.[/SIZE] [*][SIZE=3]Elric: [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/251816-so-about-expertise-12.html#post4707547"][SIZE=3][COLOR=#ffff99]the limits of infinite expected damage[/COLOR][/SIZE][/URL][SIZE=3]. Expected damage being infinite is no sign of an all-powerful build. The fact that at the time a build could get an infinite expected damage had been (sarcastically) brought up as a reason why even a feat that gave +100 damage wouldn't do a lot.[/SIZE] [*][URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html#post4475187"][SIZE=3][COLOR=#ffff99]Stalker0's Obsidian Skill Challenge System v1.2[/COLOR][/SIZE][/URL][SIZE=3] and [/SIZE][URL="http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide-anti-grind.html#post4759281"][SIZE=3][COLOR=#ffff99]Stalker0's Guide to Anti-Grind[/COLOR][/SIZE][/URL][SIZE=3]. The former is a very well designed alternative skill challenge (houserule) system for <ACRONYM title="D&D 4th Edition">4E</ACRONYM>, while the latter post is a handy guide to avoiding "grind" when designing encounters for <ACRONYM title="D&D 4th Edition">4E</ACRONYM>.[/SIZE] [*][SIZE=3]eamon on [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/279238-20-vs-18-a-4.html#post5242105"][SIZE=3][COLOR=#ffff99]attributes and optimization[/COLOR][/SIZE][/URL][SIZE=3]: for many characters, taking a very high primary attribute is an easy path to effectiveness; by comparison, getting the most out of secondary/tertiary stats requires more game knowledge/planning.[/SIZE] [*][SIZE=3]eamon on [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/278125-how-badly-do-randomly-rolled-stats-affect-d-d-4th-edition-math-4.html#post5212735"][SIZE=3][COLOR=#ffff99]why rolled stats are typically inferior[/COLOR][/SIZE][/URL][SIZE=3]; it's because Primary attributes are so valuable![/SIZE] [*][SIZE=3]Truename: [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/281958-monte-carlo-versus-monster-manual-3-a.html"][SIZE=3][COLOR=#ffff99]Monte Carlo versus Monster Manual 3[/COLOR][/SIZE][/URL][SIZE=3]- a simulation of a Dwarf fighter over the course of a day against a variety of opponents, at different levels. Very interesting stuff. That thread references the original version, which was done against Monster Manual 1's guidelines.[/SIZE] [*][SIZE=3]Piratecat: have your players [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/242305-running-player-commentary-pcats-d-d-4th-edition-campaign-60.html#post5217598"][SIZE=3][COLOR=#ffff99]design an encounter[/COLOR][/SIZE][/URL][SIZE=3] for you.[/SIZE] [*][SIZE=3]eamon on [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/279408-dexterity-error-phb-my-view-2.html#post5235246"][SIZE=3][COLOR=#ffff99]use and abuse[/COLOR][/SIZE][/URL][SIZE=3] of readied actions.[/SIZE] [*][SIZE=3]lostsoul on [/SIZE][URL="http://www.enworld.org/forum/5243470-post.html"][SIZE=3][COLOR=#ffff99]ways to reduce prep time[/COLOR][/SIZE][/URL][SIZE=3] and allow the players freedom in their actions.[/SIZE] [*][SIZE=3]CapnZapp on why it's simpler and more balanced to have multiple copies of otherwise identical (save ends) effects require separate saves (rather than subsuming identical effects into a single save). The discussions starts with [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/268148-effects-conditions-stack.html#post5001823"][SIZE=3][COLOR=#ffff99]this post[/COLOR][/SIZE][/URL][SIZE=3], but [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/268148-effects-conditions-stack-2.html#post5002663"][SIZE=3][COLOR=#ffff99]a later follow up post[/COLOR][/SIZE][/URL][SIZE=3] explains it best.[/SIZE] [*][URL="http://www.enworld.org/forum/4e-discussion/267492-success-chances-skill-challenges-2.html#post4990818"][SIZE=3][COLOR=#ffff99]A graph [/COLOR][/SIZE][/URL][SIZE=3]of the chance to succeed on skill challenges of different types as a function of your chance to succeed (assumed constant) across each check of the skill challenge. [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/267492-success-chances-skill-challenges-2.html#post4989636"][SIZE=3][COLOR=#ffff99]A method[/COLOR][/SIZE][/URL][SIZE=3] to calculate those numbers.[/SIZE] [*][SIZE=3]Flatus Maximus: If you roll a dN (N-sided die) n times and let X be the max of the n rolls, [/SIZE][URL="http://www.enworld.org/forum/general-rpg-discussion/249607-mathematical-types-stat-problem.html#post4649968"][SIZE=3][COLOR=#ffff99]here's a formula[/COLOR][/SIZE][/URL][SIZE=3] for the average. [/SIZE][URL="http://www.enworld.org/forum/general-rpg-discussion/249607-mathematical-types-stat-problem-2.html#post4650001"][SIZE=3][COLOR=#ffff99]I provide[/COLOR][/SIZE][/URL][SIZE=3] an approximation to that formula that makes for easier calculations.[/SIZE] [*][URL="http://www.enworld.org/forum/4e-discussion/283741-trying-d-d-4th-edition-again-2.html#post5253326"][SIZE=3][COLOR=#ffff99]eamon on[/COLOR][/SIZE][/URL][SIZE=3] the rules updates you should incorporate into play. Contains a very good summary of some of the better changes.[/SIZE] [*][URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/268176-simpler-treasure-system-mostly-random-loot.html#post5001740"][SIZE=3][COLOR=#ffff99]eamon's Simpler Treasure System with (mostly) Random Loot[/COLOR][/SIZE][/URL][SIZE=3]. Briefly: 1. The DM randomizes (most) loot. 2. Items are sold at half price, instead of at 20% of list price. 3. All treasure parcels containing magic items are raised by one level.[/SIZE] [*][URL="http://www.enworld.org/forum/4e-discussion/282289-index-insightful-posts-threads.html#post5260073"][SIZE=3][COLOR=#ffff99]The basic math[/COLOR][/SIZE][/URL][SIZE=3] of <ACRONYM title="D&D 4th Edition">4e</ACRONYM> PC advancement relative to monsters.[/SIZE] [*][URL="http://www.enworld.org/forum/4e-discussion/279238-20-vs-18-a-3.html#post5229472"][SIZE=3][COLOR=#ffff99]When Avengers[/COLOR][/SIZE][/URL][SIZE=3] (or other characters who can roll twice for attacks and use the better roll) gain more or less than typical characters from increasing their attack bonus.[/SIZE] [*][SIZE=3]Stalker0: [/SIZE][URL="http://www.enworld.org/forum/general-rpg-discussion/286349-discussion-game-design-15-minute-work-day.html"][SIZE=3][COLOR=#ffff99]the 15-minute workday[/COLOR][/SIZE][/URL][SIZE=3]- a discussion of game design.[/SIZE] [*][SIZE=3]mkill: [/SIZE][URL="http://www.enworld.org/forum/4e-discussion/293395-analysis-new-stat-pairs-elf-eladrin-dwarf-halfling.html"][SIZE=3][COLOR=#ffff99]Analysis of the new stat pairs for elf, eladrin, dwarf, halfling[/COLOR][/SIZE][/URL] [*][SIZE=3]LostSoul: [/SIZE][URL="http://www.enworld.org/forum/general-rpg-discussion/233317-sandboxing-nentir-vale-emergent-features-keep-shadowfell.html"][SIZE=3][COLOR=#ffff99]Sandboxing in the Nentir Vale (was: Emergent Features in KotS)[/COLOR][/SIZE][/URL][SIZE=3]. jbear: It is full of loads of really cool ideas about using powers as part of skill rolls/challenges and improvised PC actions and how to set DCs using the monster's defenses relevant to the action that is affecting it. Also to see how he improvised to bring <ACRONYM title="Keep on the Shadowfell">KotS</ACRONYM> to life was really invaluable.[/SIZE] [*][SIZE=3]RangerWickett's [/SIZE][URL="http://www.enworld.org/forum/general-rpg-discussion/102706-campaigns-nutshell-adventures-sentence.html"][SIZE=3][COLOR=#ffff99]Campaigns in a nutshell. Adventures in a Sentence[/COLOR][/SIZE][/URL]<!-- google_ad_section_end --> [/LIST] [SIZE=3][title]Columnist/Cartoonist Applications[/title][/SIZE] [SIZE=3]Thank you for all the columnist and cartoonist applications. We have over 100 of them, so we won't be accepting any further applications. Thank you all for your interest![/SIZE] [SIZE=3]It will take a while to sort through them all, so it may be a few days before you get a reply. [/SIZE] [SIZE=3][title]Pathfinder / D&D 3.5 News[/title][/SIZE] [LIST] [*][URL="http://emersonsbookshelf.blogspot.com/2010/09/advanced-feats-secrets-of-alchemist.html"][SIZE=3]Builds and Feats for Advanced Pathfinder Players[/SIZE][/URL][SIZE=3] The reviewers are saying very nice things about this summary of the Alchemist book from Open Design and Netbook of Feats honcho Sigfried Trent. Worth a look if there's an alchemist as a PC or NPC in your game.[/SIZE] [*][URL="http://www.koboldquarterly.com/k/front-page6784.php"][SIZE=3]Savage Fetishes for your Pathfinder game[/SIZE][/URL][SIZE=3] Part 1 of a two-part series, Kobold Quarterly presents two feats for imbuing fetishes with barbarian rage powers.[/SIZE] [*][URL="http://ritepublishing.com/questhavencampaign.html"][SIZE=3]Questhaven Campaign Setting Patronage Project[/SIZE][/URL][SIZE=3] Ever found some OGL material you loved but never got to use? Thought, 'Well, some day I'll put it in a game.' That day is here. Welcome to Questhaven, The Evocative City! In this supplement, patrons are encouraged to bring any and all old and new open gaming content options to the design, in order to make this project the most diverse and fun setting possible! [/SIZE] [*][URL="http://www.examiner.com/rpg-in-national/beast-legends-kraken"][SIZE=3]Beast Legends: The Kraken[/SIZE][/URL][SIZE=3] Beast Legends and the RPG Examiner bring the tentacled horror to life for d20 games.[/SIZE] [/LIST][SIZE=3][title]In Other News...[/title][/SIZE] [LIST] [*][SIZE=3][align=right]http://www.enworld.org/newsimages/dungeonographer.jpg[/align][/SIZE][URL="http://www.dungeonographer.com/"][SIZE=3]Dungeonographer (Dungeon Mapping Software) Enters Open Beta Phase[/SIZE][/URL][SIZE=3] New product features a very low learning curve (similarUI to Hexographer); cross-platform; free web-based version; maps can be viewed in two styles: classic/line art and semi-realistic/battlemat; quickly print the map or any portion as an instant battlemat.[/SIZE] [*][SIZE=3][URL="http://www.neuroglyphgames.com/passive-perceptions-1-libations-lament"]New D&D Webcomic Debuts at Neuroglyph Games[/URL] Check out the Issue #1 of the new 4E inspired webcomic by Robert Kusiak: [I]Passive Perceptions[/I]![/SIZE] [/LIST] [/QUOTE]
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D&D / RPG News for Friday, 10 September, 2010
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