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D&D / RPG News for Monday, 15 November, 2010
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<blockquote data-quote="Morrus" data-source="post: 5376741" data-attributes="member: 1"><p><span style="font-size: 12px">[title]Myths & Legends #7: Merlin[/title]</span></p><p></p><p><span style="font-size: 12px">The seventh in EN World's exclusive <em>Myths & Legends</em> series, we take a look at the achetypal wizard - </span><a href="http://www.enworld.org/forum/articles.php" target="_blank"><span style="font-size: 12px">Merlin</span></a><span style="font-size: 12px">! A level 23 solo controller, Merlin commands the powers of weather control, summoning, shapechanging and more.</span></p><p></p><p><span style="font-size: 12px">[title]Champions of the Heroic Tier[/title]</span></p><p></p><p><span style="font-size: 12px">[align=right]http://www.enworld.org/newsimages/cotht.jpg[/align]Slated for July 2011, this hardcover 160-page book will include hill dwarves and wood elves, a brand new rituals system, and more. By Mike Mearls, Richard Baker, and EN World's own Claudio Pozas!</span></p><p style="margin-left: 20px"><span style="font-size: 12px"><em>Player's Option: Champions of the Heroic Tier</em> offers a wide array of new options for all characters. Themes allow characters' pasts to play a role in their future. New backgrounds allow players to create hill dwarves and wood elves. An all new take on rituals makes those magical abilities more useful in the heroic tier of play than ever before.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">For wizards, warlocks, and other arcane characters, familiars are useful assistants when exploring ancient dungeons. Clerics and paladins gain access to relics, items imbued with the power of the gods. Professions allow characters to dabble in the more mundane side of adventuring life, while the rules for adventuring companies allow groups of heroes to combine their efforts in new ways.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Morrus, post: 5376741, member: 1"] [SIZE=3][title]Myths & Legends #7: Merlin[/title][/SIZE] [SIZE=3]The seventh in EN World's exclusive [I]Myths & Legends[/I] series, we take a look at the achetypal wizard - [/SIZE][URL="http://www.enworld.org/forum/articles.php"][SIZE=3]Merlin[/SIZE][/URL][SIZE=3]! A level 23 solo controller, Merlin commands the powers of weather control, summoning, shapechanging and more.[/SIZE] [SIZE=3][title]Champions of the Heroic Tier[/title][/SIZE] [SIZE=3][align=right]http://www.enworld.org/newsimages/cotht.jpg[/align]Slated for July 2011, this hardcover 160-page book will include hill dwarves and wood elves, a brand new rituals system, and more. By Mike Mearls, Richard Baker, and EN World's own Claudio Pozas![/SIZE] [INDENT][SIZE=3][I]Player's Option: Champions of the Heroic Tier[/I] offers a wide array of new options for all characters. Themes allow characters' pasts to play a role in their future. New backgrounds allow players to create hill dwarves and wood elves. An all new take on rituals makes those magical abilities more useful in the heroic tier of play than ever before.[/SIZE] [SIZE=3]For wizards, warlocks, and other arcane characters, familiars are useful assistants when exploring ancient dungeons. Clerics and paladins gain access to relics, items imbued with the power of the gods. Professions allow characters to dabble in the more mundane side of adventuring life, while the rules for adventuring companies allow groups of heroes to combine their efforts in new ways.[/SIZE] [/INDENT] [/QUOTE]
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