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D&D Rubbish? Hmmm...
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<blockquote data-quote="BenBrown" data-source="post: 5659290" data-attributes="member: 1642"><p>The avenues that introduced people in the 1970s still exist, and consist pretty much entirely of "friends and relatives who play" and "books seen on the shelf of a store"</p><p></p><p>What doesn't exist is the huge media frenzy that built from about 1979 to 1982 in which D&D was more than a game, it was a fad.</p><p></p><p>D&D is no longer the in thing, and barring a miracle, it won't be again.</p><p></p><p>as a hobby for the non-sports crowd, D&D was nigh-unto unique in those days, oh, sure, there was chess and things like that, but video games were these huge bulky cabinets that you had to go somewhere to play and pay for. We had television, but not the plethora of channels available today. If you didn't live in a big city, you were likely to have no more than four channels (if that) that you could watch. </p><p></p><p>We read books, of course. But there just weren't all that many options for entertainment with friends that didn't involve stuff that we weren't good at and darned well knew it.</p><p></p><p>A game these days is no longer going to catch people just with the idea of controlling a character in a story. It is a legacy of D&D that that has become not just common, but nearly universal.</p><p></p><p>Tabletop roleplaying must now compete with its children, and they are a multitude.</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5659290, member: 1642"] The avenues that introduced people in the 1970s still exist, and consist pretty much entirely of "friends and relatives who play" and "books seen on the shelf of a store" What doesn't exist is the huge media frenzy that built from about 1979 to 1982 in which D&D was more than a game, it was a fad. D&D is no longer the in thing, and barring a miracle, it won't be again. as a hobby for the non-sports crowd, D&D was nigh-unto unique in those days, oh, sure, there was chess and things like that, but video games were these huge bulky cabinets that you had to go somewhere to play and pay for. We had television, but not the plethora of channels available today. If you didn't live in a big city, you were likely to have no more than four channels (if that) that you could watch. We read books, of course. But there just weren't all that many options for entertainment with friends that didn't involve stuff that we weren't good at and darned well knew it. A game these days is no longer going to catch people just with the idea of controlling a character in a story. It is a legacy of D&D that that has become not just common, but nearly universal. Tabletop roleplaying must now compete with its children, and they are a multitude. [/QUOTE]
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