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General Tabletop Discussion
*Pathfinder & Starfinder
D&D rules bloat
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<blockquote data-quote="The Souljourner" data-source="post: 3555855" data-attributes="member: 1622"><p>I don't really think it's rules bloat. There really aren't many new rules (swift and immediate actions being about it). There are new abilities and new concepts, but very few new rules. </p><p></p><p>What is happening, is player options bloat, and to a lesser extent, DM options bloat. PCs have something on the order of 20 books to look through when looking for feats, PrCs, spells, and other options. DMs have four monster manuals, a few more specific books with monsters, plus campaign setting books... all of a sudden you have to mark every feat, monster, or unusual ability with the book and page name just to figure out what something can do.</p><p></p><p>I love all the options... I love all the neat spells that do interesting things (more than just the PHB's blast type I, blast type II, utility type I, utility type II), and love all the monsters that do weird and wacky stuff that the players don't automatically know all the abilities and weaknesses of.</p><p></p><p>I think the Spell Compendium was a huge boon to players and DMs alike, since it consolidated all those small lists of spells into one place where they can easily be referenced. The Magic Item compendium has a similar effect, with some extra added goodness of new items (I'm not quite a clear on if it contains all the magic items of all previous splat books, but it looks pretty convincing). I'd love to see a Feat Compendium and a Prestige Class Compendium. Then maybe I'd be able to go to D&D without having to rent a U-Haul to carry all my books.</p><p></p><p>But rules bloat? Nah, no way.</p><p></p><p>-Nate</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 3555855, member: 1622"] I don't really think it's rules bloat. There really aren't many new rules (swift and immediate actions being about it). There are new abilities and new concepts, but very few new rules. What is happening, is player options bloat, and to a lesser extent, DM options bloat. PCs have something on the order of 20 books to look through when looking for feats, PrCs, spells, and other options. DMs have four monster manuals, a few more specific books with monsters, plus campaign setting books... all of a sudden you have to mark every feat, monster, or unusual ability with the book and page name just to figure out what something can do. I love all the options... I love all the neat spells that do interesting things (more than just the PHB's blast type I, blast type II, utility type I, utility type II), and love all the monsters that do weird and wacky stuff that the players don't automatically know all the abilities and weaknesses of. I think the Spell Compendium was a huge boon to players and DMs alike, since it consolidated all those small lists of spells into one place where they can easily be referenced. The Magic Item compendium has a similar effect, with some extra added goodness of new items (I'm not quite a clear on if it contains all the magic items of all previous splat books, but it looks pretty convincing). I'd love to see a Feat Compendium and a Prestige Class Compendium. Then maybe I'd be able to go to D&D without having to rent a U-Haul to carry all my books. But rules bloat? Nah, no way. -Nate [/QUOTE]
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