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<blockquote data-quote="JustinA" data-source="post: 3559752" data-attributes="member: 51618"><p>Absolutely not, for three reasons:</p><p></p><p>(1) D&D3 doesn't have nearly the same number of rulebooks released for it as 2nd Edition did.</p><p></p><p>(2) Even if it did, D&D3 rules are generally more consistent and organized into a comprehensible structure. By contrast, most of the new rules for 2nd Edition were designed on a completely ad hoc structure. If you add a new skill use to 3rd Edition it slots into an existing structure; if you added the same rule to 2nd Edition it would generally be a special case rule.</p><p></p><p>(3) By the time 2nd Edition was done there were actually multiple, mutually incompatible versions of the rules. Some of these were major instantiations created intentionally, while others were minor screw-ups that perpetuated like memetic viruses through different portions of the product line.</p><p></p><p>I'd also add that, with 2nd Edition, TSR had a constant assumption in its products that its players were buying every single book they released. How they could have possibly assumed that given the sheer number of books they were producing, I dunno. But it was clearly the case, because no matter what book you picked up from TSR in the later years, it would reference a dozen other TSR products -- and, without those products, you would be unable to use the product in your hand.</p><p></p><p>(The most egregious example I encountered was <em>Return of the Eight</em>, which featured mandatory references -- i.e., references you had to look up or you couldn't use the module -- which included: </p><p></p><p><em>Greyhawk Adventures.</em> A first edition product that had been out of print for at least a decade.</p><p>The guide from the 1983 <em>World of Greyhawk</em> boxed set.</p><p><em>The Rogue’s Gallery</em>. A 1980 product that no one has ever heard of.</p><p><em>Monster Manual II</em>. A first edition product that had been out of print since 1989.</p><p>The oddest reference was to either <em>The Dancing Hut of Baba Yaga</em> (1995) or “The Dancing Hut”, from Dragon issue #83 (March 1984).</p><p></p><p>And last, but not least: <em>D&D Original Set Supplement III, Eldritch Wizardry</em>. I kid you not.)</p><p> </p><p>By contrast, I've never seen WotC do this with 3rd Edition. There are a few instances where they'll discuss how to use the options in this book with the options in that book over there, or include a few options for use with options found in a similarly themed book. But I've yet to see them <em>require</em> you to have purchased Book A in order to get any meaningful use of out Book B. No module has ever expected you to own a supplement in order to play it and at least 95% of the content in any supplement is usable to anyone picking up the book.</p></blockquote><p></p>
[QUOTE="JustinA, post: 3559752, member: 51618"] Absolutely not, for three reasons: (1) D&D3 doesn't have nearly the same number of rulebooks released for it as 2nd Edition did. (2) Even if it did, D&D3 rules are generally more consistent and organized into a comprehensible structure. By contrast, most of the new rules for 2nd Edition were designed on a completely ad hoc structure. If you add a new skill use to 3rd Edition it slots into an existing structure; if you added the same rule to 2nd Edition it would generally be a special case rule. (3) By the time 2nd Edition was done there were actually multiple, mutually incompatible versions of the rules. Some of these were major instantiations created intentionally, while others were minor screw-ups that perpetuated like memetic viruses through different portions of the product line. I'd also add that, with 2nd Edition, TSR had a constant assumption in its products that its players were buying every single book they released. How they could have possibly assumed that given the sheer number of books they were producing, I dunno. But it was clearly the case, because no matter what book you picked up from TSR in the later years, it would reference a dozen other TSR products -- and, without those products, you would be unable to use the product in your hand. (The most egregious example I encountered was [i]Return of the Eight[/i], which featured mandatory references -- i.e., references you had to look up or you couldn't use the module -- which included: [i]Greyhawk Adventures.[/i] A first edition product that had been out of print for at least a decade. The guide from the 1983 [i]World of Greyhawk[/i] boxed set. [i]The Rogue’s Gallery[/i]. A 1980 product that no one has ever heard of. [i]Monster Manual II[/i]. A first edition product that had been out of print since 1989. The oddest reference was to either [i]The Dancing Hut of Baba Yaga[/i] (1995) or “The Dancing Hut”, from Dragon issue #83 (March 1984). And last, but not least: [i]D&D Original Set Supplement III, Eldritch Wizardry[/i]. I kid you not.) By contrast, I've never seen WotC do this with 3rd Edition. There are a few instances where they'll discuss how to use the options in this book with the options in that book over there, or include a few options for use with options found in a similarly themed book. But I've yet to see them [i]require[/i] you to have purchased Book A in order to get any meaningful use of out Book B. No module has ever expected you to own a supplement in order to play it and at least 95% of the content in any supplement is usable to anyone picking up the book. [/QUOTE]
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