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D&D Rules Compendium (Hardcover) - October 2007
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<blockquote data-quote="Greg K" data-source="post: 3301379" data-attributes="member: 5038"><p>I was recently thinking about I'd like WOTC to collect rules from several books, because several WOTC books have some content that I'd like to have, but I don't consider there to be enough worthwhile content in each individual book to make it worth purchasing (UA and, possibly phb2 being the exceptions).</p><p></p><p>Race</p><p>* Half-Ogre (Savage Species)</p><p>*Thri-Kreen (Savage Species)</p><p>*Environmental Race variants (UA)</p><p></p><p>Classes</p><p>*Healer (miniatures handbook): with stupid unicorn removed and given spontaneous casting</p><p>*Noble (Dragonlance)</p><p>*OA Samurai (Oriental Adventures): perhaps with variant to remove Ancesrial Daishio and made into more generic noble warrior/knight</p><p>*OA Shaman (Oriental Adventures): </p><p></p><p>Class Variant Abilities</p><p>*Cleric: spontaneous Domain casting (UA, PHB2)</p><p>*Druid: Shapechange (PHB2)</p><p>*Fighter: variant abilities (PHB2)</p><p>*Favored Terrain (UA)</p><p>*Specialist Variant Wizard Abilities (UA)</p><p></p><p>Class Variants (UA) since many people at the WOTC boards do not seem familiar with them</p><p>* Barbarian Hunter</p><p>* Bard variants</p><p>* cleric champion of good</p><p>* Cloistered Cleric</p><p>* Fighter Thug</p><p>* Monk fighting Styles</p><p>* Urban Ranger</p><p>* Martial Rogue</p><p>* Wilderness Rogue</p><p>* Battle Sorcerer</p><p></p><p>Environment class variants (Frostburn and Sandstorm)</p><p></p><p>Skills</p><p>*Expanded Skills (Complete adventurer)</p><p>*Expanded Wild Skills (Races of the Wild)</p><p></p><p>Feats</p><p>*Divine Feats (Complete Divine and Complete Warrior)</p><p>*Reserve Feats (Complete Mage)</p><p>*Tactical Feats (Complete Warrior and PHB2)</p><p>*Weapon Style Feats (Complete Warrior )</p><p></p><p>Equipment: (Complete Warrior and Arms & Equipment Guide) </p><p>*Armor from previous editions not in PHB (e.g., Brigandine and Ring)</p><p>*Weapons from previous editions not in PHB (e.g., Bola, Boomerang, Cutlass and Maul) </p><p></p><p>Action Points (UA)</p><p></p><p>Magic</p><p>*Incantations (UA)</p><p>*New Domains (Complete Warrior and Complete Divine)</p><p></p><p>Grafts and Symbiotes</p><p>Touchstones (DMG2)</p><p></p><p>Affiliations (PH2)</p><p>Contacts (DMG2, UA)</p><p>Reputation (UA)</p><p>Taint</p><p>Waste and Frostfell rules</p><p>Shipfaring rules (Stormwrack)</p><p>How to design a City (DMG Web Enhancement)</p><p>Organization building (Complete Adventurerer)</p><p></p><p></p><p>Other things from Unearthed Arcana I'd like to see included, but I understand why they would not be appropriate:</p><p>*weapon groups</p><p>*Spontaneous Divine casting</p><p>*Spell Point w/Vitaization</p></blockquote><p></p>
[QUOTE="Greg K, post: 3301379, member: 5038"] I was recently thinking about I'd like WOTC to collect rules from several books, because several WOTC books have some content that I'd like to have, but I don't consider there to be enough worthwhile content in each individual book to make it worth purchasing (UA and, possibly phb2 being the exceptions). Race * Half-Ogre (Savage Species) *Thri-Kreen (Savage Species) *Environmental Race variants (UA) Classes *Healer (miniatures handbook): with stupid unicorn removed and given spontaneous casting *Noble (Dragonlance) *OA Samurai (Oriental Adventures): perhaps with variant to remove Ancesrial Daishio and made into more generic noble warrior/knight *OA Shaman (Oriental Adventures): Class Variant Abilities *Cleric: spontaneous Domain casting (UA, PHB2) *Druid: Shapechange (PHB2) *Fighter: variant abilities (PHB2) *Favored Terrain (UA) *Specialist Variant Wizard Abilities (UA) Class Variants (UA) since many people at the WOTC boards do not seem familiar with them * Barbarian Hunter * Bard variants * cleric champion of good * Cloistered Cleric * Fighter Thug * Monk fighting Styles * Urban Ranger * Martial Rogue * Wilderness Rogue * Battle Sorcerer Environment class variants (Frostburn and Sandstorm) Skills *Expanded Skills (Complete adventurer) *Expanded Wild Skills (Races of the Wild) Feats *Divine Feats (Complete Divine and Complete Warrior) *Reserve Feats (Complete Mage) *Tactical Feats (Complete Warrior and PHB2) *Weapon Style Feats (Complete Warrior ) Equipment: (Complete Warrior and Arms & Equipment Guide) *Armor from previous editions not in PHB (e.g., Brigandine and Ring) *Weapons from previous editions not in PHB (e.g., Bola, Boomerang, Cutlass and Maul) Action Points (UA) Magic *Incantations (UA) *New Domains (Complete Warrior and Complete Divine) Grafts and Symbiotes Touchstones (DMG2) Affiliations (PH2) Contacts (DMG2, UA) Reputation (UA) Taint Waste and Frostfell rules Shipfaring rules (Stormwrack) How to design a City (DMG Web Enhancement) Organization building (Complete Adventurerer) Other things from Unearthed Arcana I'd like to see included, but I understand why they would not be appropriate: *weapon groups *Spontaneous Divine casting *Spell Point w/Vitaization [/QUOTE]
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