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D&D rules don't do books?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1470922" data-attributes="member: 6398"><p>Actually, I like my own little take on this: Health & Resilience (which is actually just Wounds & Vitality with a few extras). In this, Armor provides Resistance and Absorption. Resistance fits the description you describe above (as it reduces Resilience/Vitality damage), while Absorption provides the standard reduction of wounds (and, if the damage rolled is low enough, still emulates the description from Conan and other literary sources).</p><p> </p><p>(Note: In this system, Armor provides <em>nothing</em> to Defense; indeed, your defense is weakened by the ACP of the armor.)</p><p> </p><p>To emulate this effect with standard AC, you'd need to track two values: AC with armor and AC without. For example, if you are wearing a Chain Suit and have a Dexterity of 14, then the Attack roll needs to be determined against both values: 12 or less, the attack is dodged (10 + 2 Dex), while 13-17 means that the blow was deflected by the armor (+5 for the armor).</p><p> </p><p>Unless, of course, the effect is relegated to arbitrary description, in which case <em>any</em> system can emulate it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1470922, member: 6398"] Actually, I like my own little take on this: Health & Resilience (which is actually just Wounds & Vitality with a few extras). In this, Armor provides Resistance and Absorption. Resistance fits the description you describe above (as it reduces Resilience/Vitality damage), while Absorption provides the standard reduction of wounds (and, if the damage rolled is low enough, still emulates the description from Conan and other literary sources). (Note: In this system, Armor provides [i]nothing[/i] to Defense; indeed, your defense is weakened by the ACP of the armor.) To emulate this effect with standard AC, you'd need to track two values: AC with armor and AC without. For example, if you are wearing a Chain Suit and have a Dexterity of 14, then the Attack roll needs to be determined against both values: 12 or less, the attack is dodged (10 + 2 Dex), while 13-17 means that the blow was deflected by the armor (+5 for the armor). Unless, of course, the effect is relegated to arbitrary description, in which case [i]any[/i] system can emulate it. ;) [/QUOTE]
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