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D&D/Saga Edition: Additional Hitpoints at 1st Level...
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<blockquote data-quote="Paraxis" data-source="post: 3526742" data-attributes="member: 13009"><p>If you are thinking of using HP kicker, run this through your cortex. In a campaign I played in the DM used your Con as kind of a HP bonus. What happened was after you went through your hit points which represented nicks/scrapes and what not then damage went to Con score</p><p>which would drop to 1 then you would go down the 0 to -10 hp track of unconscious/dying.</p><p></p><p>This made people live through the orc with the axe but put you down con for days sometimes.</p><p></p><p>I do think that the whole 3 times thing in StarWars is all about being able to live through one blaster hit or light saber swing.</p><p></p><p>I'll second, starting games at higher level I use 2nd so people can multi-class and it make sense with back story and allow people to play EL +1 races.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 3526742, member: 13009"] If you are thinking of using HP kicker, run this through your cortex. In a campaign I played in the DM used your Con as kind of a HP bonus. What happened was after you went through your hit points which represented nicks/scrapes and what not then damage went to Con score which would drop to 1 then you would go down the 0 to -10 hp track of unconscious/dying. This made people live through the orc with the axe but put you down con for days sometimes. I do think that the whole 3 times thing in StarWars is all about being able to live through one blaster hit or light saber swing. I'll second, starting games at higher level I use 2nd so people can multi-class and it make sense with back story and allow people to play EL +1 races. [/QUOTE]
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D&D/Saga Edition: Additional Hitpoints at 1st Level...
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