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<blockquote data-quote="Ashrem Bayle" data-source="post: 3445270" data-attributes="member: 3103"><p>The problem is, all of those concepts fit equally well within the Warrior or Expert classes. They just need the proper Talents and Feats to make the concept work.</p><p></p><p>Looking at my suggested setup of:</p><p></p><p><strong>Race</strong> - What the character is.</p><p><strong>Class</strong> - This defines the broad concept that the character falls into.</p><p><strong>Class Ability Tree</strong> - This defines what the character can do.</p><p><strong>Feats</strong> - This defines what the character specializes in.</p><p></p><p>and then...</p><p></p><p><strong>Prestige Class</strong> - Adds abilities that further nail down the character concept in ways not already covered by feats.</p><p></p><p></p><p>So regarding different flavors of monks:</p><p></p><p><strong>Race</strong> - Let's say human.</p><p><strong>Class</strong> - Warrior. Regardless of the way he does it, the character kicks butt.</p><p><strong>Class Ability Tree</strong> - Martial Artist. The character kicks butt with a focus on his mind, body, and soul.</p><p><strong>Feats</strong> - The character kicks butt using hand-to-hand combat, specifically grappling.</p><p></p><p>or...</p><p></p><p><strong>Race</strong> - Let's say human.</p><p><strong>Class</strong> - Warrior. Regardless of the way he does it, the character kicks butt.</p><p><strong>Class Ability Tree</strong> - Martial Artist. The character kicks butt with a focus on his mind, body, and soul.</p><p><strong>Feats</strong> - The character kicks butt using various non-traditional weapons.</p><p></p><p>or...</p><p></p><p><strong>Race</strong> - Let's say human.</p><p><strong>Class</strong> - Warrior. Regardless of the way he does it, the character kicks butt.</p><p><strong>Class Ability Tree</strong> - Martial Artist. The character kicks butt with a focus on his mind, body, and soul.</p><p><strong>Feats</strong> - The character kicks butt using hand-to-hand combat, specifically by striking at pressure points.</p><p></p><p>or...</p><p></p><p><strong>Race</strong> - Let's say human.</p><p><strong>Class</strong> - Warrior. Regardless of the way he does it, the character kicks butt.</p><p><strong>Class Ability Tree</strong> - Martial Artist. The character kicks butt with a focus on his mind, body, and soul.</p><p><strong>Feats</strong> - The character kicks butt using hand-to-hand combat, specifically by drawing on his ki to perform super-human acts.</p><p></p><p></p><p>With this setup, all you need is the warrior class, the Talent Tree, and a good selection of feats. No need to muddy the waters with another class. Also, another advantage of having fewer classes is you are less likely to cripple multiclassing as a viable solution.</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 3445270, member: 3103"] The problem is, all of those concepts fit equally well within the Warrior or Expert classes. They just need the proper Talents and Feats to make the concept work. Looking at my suggested setup of: [b]Race[/b] - What the character is. [b]Class[/b] - This defines the broad concept that the character falls into. [b]Class Ability Tree[/b] - This defines what the character can do. [b]Feats[/b] - This defines what the character specializes in. and then... [b]Prestige Class[/b] - Adds abilities that further nail down the character concept in ways not already covered by feats. So regarding different flavors of monks: [b]Race[/b] - Let's say human. [b]Class[/b] - Warrior. Regardless of the way he does it, the character kicks butt. [b]Class Ability Tree[/b] - Martial Artist. The character kicks butt with a focus on his mind, body, and soul. [b]Feats[/b] - The character kicks butt using hand-to-hand combat, specifically grappling. or... [b]Race[/b] - Let's say human. [b]Class[/b] - Warrior. Regardless of the way he does it, the character kicks butt. [b]Class Ability Tree[/b] - Martial Artist. The character kicks butt with a focus on his mind, body, and soul. [b]Feats[/b] - The character kicks butt using various non-traditional weapons. or... [b]Race[/b] - Let's say human. [b]Class[/b] - Warrior. Regardless of the way he does it, the character kicks butt. [b]Class Ability Tree[/b] - Martial Artist. The character kicks butt with a focus on his mind, body, and soul. [b]Feats[/b] - The character kicks butt using hand-to-hand combat, specifically by striking at pressure points. or... [b]Race[/b] - Let's say human. [b]Class[/b] - Warrior. Regardless of the way he does it, the character kicks butt. [b]Class Ability Tree[/b] - Martial Artist. The character kicks butt with a focus on his mind, body, and soul. [b]Feats[/b] - The character kicks butt using hand-to-hand combat, specifically by drawing on his ki to perform super-human acts. With this setup, all you need is the warrior class, the Talent Tree, and a good selection of feats. No need to muddy the waters with another class. Also, another advantage of having fewer classes is you are less likely to cripple multiclassing as a viable solution. [/QUOTE]
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