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<blockquote data-quote="pukunui" data-source="post: 8123818" data-attributes="member: 54629"><p>I'm still waiting for the following to be addressed:</p><p></p><p>The <em>Ghosts of Saltmarsh </em>errata has changed the sea lion from a CR ½ beast to a CR 5 monstrosity. However, the descriptive text still seems to suggest it should just be an ordinary beast as per the real world sea lion rather than the fantasy version.</p><p></p><p>The <em>Tomb of Annihilation </em>errata document does not include all the errata that was noted on D&D Beyond: <a href="https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/8760-official-wizards-of-the-coast-errata#c17" target="_blank">Official Wizards of the Coast errata - Rules & Game Mechanics - Dungeons & Dragons Discussion - D&D Beyond Forums - D&D Beyond</a></p><p></p><p>There are also some outstanding issues from the core books:</p><ul> <li data-xf-list-type="ul">PHB: The errata for the bard's Magical Secrets points to page 50. In my book, this text is on page 54.</li> <li data-xf-list-type="ul">PHB: The original errata for the <em>find steed </em>spell has disappeared. The original errata was: <em>"The second sentence now reads as follows: “Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff.”</em></li> <li data-xf-list-type="ul">PHB: The errata for <em>sleet storm </em>makes it so it only affects creatures concentrating on spells. What about creatures that are concentrating on spell-like effects (such as an imp or a duergar concentrating on its invisibility action)?</li> <li data-xf-list-type="ul">MM: On page 49, under "Undead Nature", it states that a demilich <em>"always has the maximum number of hit points for its Hit Dice, instead of average hit points." </em>However, errata more recently issued changes its number of hit dice without changing the listed hit points, so they go from being the maximum to the average.</li> <li data-xf-list-type="ul">MM: Ghouls don't have an Undead Nature line. What happens to a ghoul that doesn't get enough food, air or sleep? Does it die again</li> <li data-xf-list-type="ul">MM: The Thug statblock could do with some errata, as its Mace attack reads "one creature" rather than "one target".</li> </ul></blockquote><p></p>
[QUOTE="pukunui, post: 8123818, member: 54629"] I'm still waiting for the following to be addressed: The [I]Ghosts of Saltmarsh [/I]errata has changed the sea lion from a CR ½ beast to a CR 5 monstrosity. However, the descriptive text still seems to suggest it should just be an ordinary beast as per the real world sea lion rather than the fantasy version. The [I]Tomb of Annihilation [/I]errata document does not include all the errata that was noted on D&D Beyond: [URL="https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/8760-official-wizards-of-the-coast-errata#c17"]Official Wizards of the Coast errata - Rules & Game Mechanics - Dungeons & Dragons Discussion - D&D Beyond Forums - D&D Beyond[/URL] There are also some outstanding issues from the core books: [LIST] [*]PHB: The errata for the bard's Magical Secrets points to page 50. In my book, this text is on page 54. [*]PHB: The original errata for the [I]find steed [/I]spell has disappeared. The original errata was: [I]"The second sentence now reads as follows: “Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff.”[/I] [*]PHB: The errata for [I]sleet storm [/I]makes it so it only affects creatures concentrating on spells. What about creatures that are concentrating on spell-like effects (such as an imp or a duergar concentrating on its invisibility action)? [*]MM: On page 49, under "Undead Nature", it states that a demilich [I]"always has the maximum number of hit points for its Hit Dice, instead of average hit points." [/I]However, errata more recently issued changes its number of hit dice without changing the listed hit points, so they go from being the maximum to the average. [*]MM: Ghouls don't have an Undead Nature line. What happens to a ghoul that doesn't get enough food, air or sleep? Does it die again [*]MM: The Thug statblock could do with some errata, as its Mace attack reads "one creature" rather than "one target". [/LIST] [/QUOTE]
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