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D&D Sage Advice 2.6 Update
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<blockquote data-quote="tetrasodium" data-source="post: 8124292" data-attributes="member: 93670"><p>The scag cantrips (booming blade/gfb) are still really quite bad once you crunch the numbers. Yes they can be used with strength or dex rather than int/wis/cha, but a character with the strength/dex to effectively use them likely has at least two attacks & can use one of the many d8 or better weapons. Unlike booing blade & gfb though, using a weapon as a weapon will give +ability mod to each attack in addition to any weapon mods. Lets be honest & admit we are probably talking about an EK who gets a full 2/3/4 weapon attacks so even a +nothing 1d8 weapon with 20 strength or 20 dex is going to be 1d8+5 1x 2x 3x or 4x/round for an average of 9.5/19/28.5/38 vrs booming blade's 14/23.5/33/42.5 if there is a 100% hit chance. As soon as the hit chance drops below 100% the scag cantrip user uses 100% of their damage that round each miss while the attack chain user level 5 & up loses 1/2 1/3 & 1/4 respectively. A magic weapon with +1or anything else multiplies that by the number of attacks yet only ever works once for the scag cantrip user. Then to make an already questionable miniscule white room edge the rest of 5e makes sure to be sure of it with</p><p>[spoiler="ridiculous overuse of this"]</p><p>[ATTACH=full]128365[/ATTACH]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8124292, member: 93670"] The scag cantrips (booming blade/gfb) are still really quite bad once you crunch the numbers. Yes they can be used with strength or dex rather than int/wis/cha, but a character with the strength/dex to effectively use them likely has at least two attacks & can use one of the many d8 or better weapons. Unlike booing blade & gfb though, using a weapon as a weapon will give +ability mod to each attack in addition to any weapon mods. Lets be honest & admit we are probably talking about an EK who gets a full 2/3/4 weapon attacks so even a +nothing 1d8 weapon with 20 strength or 20 dex is going to be 1d8+5 1x 2x 3x or 4x/round for an average of 9.5/19/28.5/38 vrs booming blade's 14/23.5/33/42.5 if there is a 100% hit chance. As soon as the hit chance drops below 100% the scag cantrip user uses 100% of their damage that round each miss while the attack chain user level 5 & up loses 1/2 1/3 & 1/4 respectively. A magic weapon with +1or anything else multiplies that by the number of attacks yet only ever works once for the scag cantrip user. Then to make an already questionable miniscule white room edge the rest of 5e makes sure to be sure of it with [spoiler="ridiculous overuse of this"] [ATTACH type="full"]128365[/ATTACH] [/spoiler] [/QUOTE]
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