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D&D Sage Advice 2.6 Update
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<blockquote data-quote="Blue" data-source="post: 8124337" data-attributes="member: 20564"><p>I think you are mistaking giving an example of a class that it's really good for, and a statement that it's only good for that class. At least the thrust of your argument is against the second, when the first is really what is under discussion.</p><p></p><p>The cantrips are straight up power boosts for any class with a single attack that want to even occasionally make a melee attack.</p><p></p><p>Rogue are one example, but I can tell you that I'm strongly thinking of picking up Magical Initiate for my Order Cleric. I have heavy armor, simple weapon, and my 7th level subclass feature adds to damage. This (put the other parts of magic initiate) would be a good boost to melee when I want it. And considering a good chunk of my turns are (a) Concentrate on a spell, (b) cast a bonus action spell on allies (which also triggers my Order cleric special ability) and (c) have an Action available but can't cast a non-cantrip spell since I used a bonus action spell. Arcana clerics are another good example, since they could get it from their domain.</p><p></p><p>But really, anyone weapon user without extra attack gets a boost from it.</p><p></p><p>Even non-fighter classes with extra attack may have an increased average damage from it at higher levels, especially if the rider can come into play reliably. That very much depends on what other bonuses they have to their attacks.</p><p></p><p>Eldritch Knights can cantrip then get an bonus action attack with their primary weapon, giving them effectively extra attack (2) with one being this. Very effective.</p></blockquote><p></p>
[QUOTE="Blue, post: 8124337, member: 20564"] I think you are mistaking giving an example of a class that it's really good for, and a statement that it's only good for that class. At least the thrust of your argument is against the second, when the first is really what is under discussion. The cantrips are straight up power boosts for any class with a single attack that want to even occasionally make a melee attack. Rogue are one example, but I can tell you that I'm strongly thinking of picking up Magical Initiate for my Order Cleric. I have heavy armor, simple weapon, and my 7th level subclass feature adds to damage. This (put the other parts of magic initiate) would be a good boost to melee when I want it. And considering a good chunk of my turns are (a) Concentrate on a spell, (b) cast a bonus action spell on allies (which also triggers my Order cleric special ability) and (c) have an Action available but can't cast a non-cantrip spell since I used a bonus action spell. Arcana clerics are another good example, since they could get it from their domain. But really, anyone weapon user without extra attack gets a boost from it. Even non-fighter classes with extra attack may have an increased average damage from it at higher levels, especially if the rider can come into play reliably. That very much depends on what other bonuses they have to their attacks. Eldritch Knights can cantrip then get an bonus action attack with their primary weapon, giving them effectively extra attack (2) with one being this. Very effective. [/QUOTE]
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