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D&D satanic; here we go again.
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<blockquote data-quote="Halivar" data-source="post: 1848800" data-attributes="member: 9327"><p>The important thing is understanding that the world you "play" in is not real. You cannot cast magic spells. You cannot summon balors. You cannot jump from the top of your house and ignore the first 10 feet of damage. Anyone that starts blurring this very, very important truth is going to have problems with D&D, either irrationally against or morbidly obsessed. I have known and met both.</p><p> </p><p> Growing up I was not allowed to play D&D because it was "satanic", even though neither I nor my family was religious (never even saw the inside of a church until I was in college). In fact I didn't start playing D&D until I found friends at the church I attend now that thought it would be fun, and started playing with me once a week.</p><p> </p><p> What I have found is this: those people that are the most informed as to the tenants and doctrines of their faith are less likely to have problems with D&D. I don't know why. My irreligious (or rather, superstitious) parents hate D&D, while my very devout Christian friends either enjoy it, or at the least care about it as much as they do the international cricket championship.</p><p> </p><p> Getting back to my original point: some D&D players take the verisimillitude too far, and they make fodder for groups that think D&D is evil and has mutating powers. One ENWorlder mentioned a group-mate who started worshipping her character's deity. These kinds of people shouldn't be playing D&D. They <em>also</em> shouldn't be watching movies, TV, or reading fiction. It's not a problem with D&D, it's a problem with the person's inability to separate reality from fiction. By the same token, if I meet a Christian who thinks D&D is satanic, I'm not going to ask them to play with my group for the same reason (of course, if they're willing to be corrected on the issue, they're always welcome to join in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="Halivar, post: 1848800, member: 9327"] The important thing is understanding that the world you "play" in is not real. You cannot cast magic spells. You cannot summon balors. You cannot jump from the top of your house and ignore the first 10 feet of damage. Anyone that starts blurring this very, very important truth is going to have problems with D&D, either irrationally against or morbidly obsessed. I have known and met both. Growing up I was not allowed to play D&D because it was "satanic", even though neither I nor my family was religious (never even saw the inside of a church until I was in college). In fact I didn't start playing D&D until I found friends at the church I attend now that thought it would be fun, and started playing with me once a week. What I have found is this: those people that are the most informed as to the tenants and doctrines of their faith are less likely to have problems with D&D. I don't know why. My irreligious (or rather, superstitious) parents hate D&D, while my very devout Christian friends either enjoy it, or at the least care about it as much as they do the international cricket championship. Getting back to my original point: some D&D players take the verisimillitude too far, and they make fodder for groups that think D&D is evil and has mutating powers. One ENWorlder mentioned a group-mate who started worshipping her character's deity. These kinds of people shouldn't be playing D&D. They [i]also[/i] shouldn't be watching movies, TV, or reading fiction. It's not a problem with D&D, it's a problem with the person's inability to separate reality from fiction. By the same token, if I meet a Christian who thinks D&D is satanic, I'm not going to ask them to play with my group for the same reason (of course, if they're willing to be corrected on the issue, they're always welcome to join in ;) ). [/QUOTE]
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