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<blockquote data-quote="DungeonmasterCal" data-source="post: 1745263" data-attributes="member: 5388"><p>Thanks, everyone for the input. I don't have time to go into deep details of the game, but in a nutshell:</p><p></p><p>I only had 2 players, my son and his friend Kenny. They play brothers, both chaotic good rogues from an upper middle class family who learned their skills by sneaking out at night and hanging with "the wrong crowd". (All this came from their own imaginations, not me). They quit hanging with the street toughs, but still liked the idea of rebelling against their stodgy family, so they still go out and have their own adventures in the huge, ancient city my campaign is based in.</p><p></p><p>I ran two short adventures. The first was exploring a temple that had mysteriously burned. Overhearing that several cases of healing potions destined for the poor quarters might be lost, they snuck into the ruins to find them. They fought a large monstrous spider and 3 ash rats (the cause of the fire). I gave them tons of chances to make skill checks, and the combat sequences were a blast. At the end of the adventure, they were rewarded with a dozen of the healing potions and 120 gp for the rats.</p><p></p><p>The second adventure was to help find a little girl who had fallen down a drain and gotten lost in the city sewers. Again, I gave them lots of chances to use their dice and learn the mechanics. They fought a choker and a ghoul, and both had really scarey moments where they really thought they might not make it back. They rescued the little girl and were rewarded by being the guests at a huge party in their honor.</p><p></p><p>The greatest part of all this was the roleplaying they did. At one point, they stole some cheese and fruit from a street vendor to give to some poor kids. The idea to find the healing potions so they could be used for their intended purpose was their idea. They used cushions and other household items as props and "markers" around the living room where we played, even to the point of constructing the ledge on which they traveled while exploring the sewers. They rolled and tumbled about the living room to simulate their combat actions. All of this came from them. All I really had to do was help them remember the mechanical aspects of the game, and even then, very little of that. I wish some of the adults in my other game were half as creative and innovative as they!!! </p><p></p><p>They're already talking about the next adventure, and my son has picked out prestige class he wants to track for. He figured that by taking the Wild Talent feat and spending points for cross class ranks in Concentration, he can achieve the Pyrokineticist PrC w/out being an actual psionic character. I have to look into the rules, but I think he might be able to do it.</p><p></p><p>All in all, a good time was had by everyone who participated! Ahh...youth.</p></blockquote><p></p>
[QUOTE="DungeonmasterCal, post: 1745263, member: 5388"] Thanks, everyone for the input. I don't have time to go into deep details of the game, but in a nutshell: I only had 2 players, my son and his friend Kenny. They play brothers, both chaotic good rogues from an upper middle class family who learned their skills by sneaking out at night and hanging with "the wrong crowd". (All this came from their own imaginations, not me). They quit hanging with the street toughs, but still liked the idea of rebelling against their stodgy family, so they still go out and have their own adventures in the huge, ancient city my campaign is based in. I ran two short adventures. The first was exploring a temple that had mysteriously burned. Overhearing that several cases of healing potions destined for the poor quarters might be lost, they snuck into the ruins to find them. They fought a large monstrous spider and 3 ash rats (the cause of the fire). I gave them tons of chances to make skill checks, and the combat sequences were a blast. At the end of the adventure, they were rewarded with a dozen of the healing potions and 120 gp for the rats. The second adventure was to help find a little girl who had fallen down a drain and gotten lost in the city sewers. Again, I gave them lots of chances to use their dice and learn the mechanics. They fought a choker and a ghoul, and both had really scarey moments where they really thought they might not make it back. They rescued the little girl and were rewarded by being the guests at a huge party in their honor. The greatest part of all this was the roleplaying they did. At one point, they stole some cheese and fruit from a street vendor to give to some poor kids. The idea to find the healing potions so they could be used for their intended purpose was their idea. They used cushions and other household items as props and "markers" around the living room where we played, even to the point of constructing the ledge on which they traveled while exploring the sewers. They rolled and tumbled about the living room to simulate their combat actions. All of this came from them. All I really had to do was help them remember the mechanical aspects of the game, and even then, very little of that. I wish some of the adults in my other game were half as creative and innovative as they!!! They're already talking about the next adventure, and my son has picked out prestige class he wants to track for. He figured that by taking the Wild Talent feat and spending points for cross class ranks in Concentration, he can achieve the Pyrokineticist PrC w/out being an actual psionic character. I have to look into the rules, but I think he might be able to do it. All in all, a good time was had by everyone who participated! Ahh...youth. [/QUOTE]
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