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D&D Setting Advice: Planet with Rings
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2540282" data-attributes="member: 6390"><p>In my campaign world, there was once 4 moons.</p><p></p><p>The red moon, small and bright, also called the sailor's moon, as it's orbit was directly West to East, and revolved approximately 6 times a day (once every 5 hours). This moon still exists, but recently has had a growing black dot in the middle of it.</p><p></p><p>The blue moon, no living PC has seen it. It was hit by a Hammer of the God's, and destroyed, it's corpse pluging into the Great Pacacum Ocean.</p><p></p><p>The green moon, which still exists, is in a long, elleptical orbit and moves slowly around the northen hemisphere. Recently the players discovered it is inhabited by the MEANEST jungle plants ever.</p><p></p><p>The white moon, and this, my friends, is where our story becomes relevant. The white moon was roughly half again the size of Luna (Shtar is roughly the size of Minerva, rather than Earth) and during the First Lich King War, it exploded. (No, I won't say why, suffice to say I was a player, it was my fault)</p><p></p><p>The shards did NOT rain down upon the world, but rather accumulated over several years into a ring, with the core of the moon being a lopsided, chunky bulge in the ring. Now, the white moon was known as the oath moon, and considered the home of the Gods (not true), and the chunk left over is now known as "The throne of the Gods".</p><p></p><p>Now, as for what can be found there: Dragons go there to die and be reborn. Ghosts of previous inhabitants. Undead who have suffered a misteleportation during life. All manner of strange and curious creatures.</p><p></p><p>And find an old module called "Expidition to Barrier Peaks" and convert it to 3.5E. Now, place a magical "circle" somewhere, and allow the PC's to go through it, exiting in the "garden" of the starship. Instead of the robots hucking them out the door, have the robots huck them into a rock containing atmosphere.</p><p></p><p>Each of the larger rocks (say, city block sized or larger) could each have it's own atmosphere, own magical laws, own creatures of various sizes. Imagine a rock the size of the Chrysler Building, upon which a race of Githyanki are locked in war with a race of Illithid. Both of which are 0.3mm high.</p><p></p><p>Anything else you want help with?</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2540282, member: 6390"] In my campaign world, there was once 4 moons. The red moon, small and bright, also called the sailor's moon, as it's orbit was directly West to East, and revolved approximately 6 times a day (once every 5 hours). This moon still exists, but recently has had a growing black dot in the middle of it. The blue moon, no living PC has seen it. It was hit by a Hammer of the God's, and destroyed, it's corpse pluging into the Great Pacacum Ocean. The green moon, which still exists, is in a long, elleptical orbit and moves slowly around the northen hemisphere. Recently the players discovered it is inhabited by the MEANEST jungle plants ever. The white moon, and this, my friends, is where our story becomes relevant. The white moon was roughly half again the size of Luna (Shtar is roughly the size of Minerva, rather than Earth) and during the First Lich King War, it exploded. (No, I won't say why, suffice to say I was a player, it was my fault) The shards did NOT rain down upon the world, but rather accumulated over several years into a ring, with the core of the moon being a lopsided, chunky bulge in the ring. Now, the white moon was known as the oath moon, and considered the home of the Gods (not true), and the chunk left over is now known as "The throne of the Gods". Now, as for what can be found there: Dragons go there to die and be reborn. Ghosts of previous inhabitants. Undead who have suffered a misteleportation during life. All manner of strange and curious creatures. And find an old module called "Expidition to Barrier Peaks" and convert it to 3.5E. Now, place a magical "circle" somewhere, and allow the PC's to go through it, exiting in the "garden" of the starship. Instead of the robots hucking them out the door, have the robots huck them into a rock containing atmosphere. Each of the larger rocks (say, city block sized or larger) could each have it's own atmosphere, own magical laws, own creatures of various sizes. Imagine a rock the size of the Chrysler Building, upon which a race of Githyanki are locked in war with a race of Illithid. Both of which are 0.3mm high. Anything else you want help with? [/QUOTE]
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