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<blockquote data-quote="jdrakeh" data-source="post: 4381537" data-attributes="member: 13892"><p>Although, I checked the boxes next to the following choices, I was wondering if "With fewer conventional D&D races?" and "With fewer intelligent civilized humanoid races?" meant "D&D less Gnomes, Elves, Dwarves, Orcs, Tieflings, etc" or "D&D with weirdo new races in place of Gnomes, Elves, Dwarves, Orcs, Tieflings, etc". </p><p></p><p>I'm fully in favor of the former, really. I'd like D&D to actually <em>be</em> human-centric, rather than just say that it is and then make with the dozens of sourcebooks on non-human races as everyday fixtures of campaign settings. I always <em>hear</em> about how human-cenrtered D&D is, or I <em>read</em> claims about demi-humans being incredibly rare, but very little of the actual published D&D product catalog <em>bears this out</em>. </p><p></p><p>I am not in favor of the latter, being a big believer that players have to be able to identify with characters in order for play to transcend the level of "Beer & Pretzels" entertainment (or for players to be able to grasp a game at all). I own Mechanical Dream, for example, and think that's it very nice. It's also a game that most people I know can't work past charcter generation in because it's so utterly and unfathomably alien in nature.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4381537, member: 13892"] Although, I checked the boxes next to the following choices, I was wondering if "With fewer conventional D&D races?" and "With fewer intelligent civilized humanoid races?" meant "D&D less Gnomes, Elves, Dwarves, Orcs, Tieflings, etc" or "D&D with weirdo new races in place of Gnomes, Elves, Dwarves, Orcs, Tieflings, etc". I'm fully in favor of the former, really. I'd like D&D to actually [I]be[/I] human-centric, rather than just say that it is and then make with the dozens of sourcebooks on non-human races as everyday fixtures of campaign settings. I always [I]hear[/I] about how human-cenrtered D&D is, or I [I]read[/I] claims about demi-humans being incredibly rare, but very little of the actual published D&D product catalog [I]bears this out[/I]. I am not in favor of the latter, being a big believer that players have to be able to identify with characters in order for play to transcend the level of "Beer & Pretzels" entertainment (or for players to be able to grasp a game at all). I own Mechanical Dream, for example, and think that's it very nice. It's also a game that most people I know can't work past charcter generation in because it's so utterly and unfathomably alien in nature. [/QUOTE]
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