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D&D Settings with No Problematic Areas?
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<blockquote data-quote="Charlaquin" data-source="post: 8030906" data-attributes="member: 6779196"><p>I think you may be over-correcting a bit here. Do a lot of D&D settings have problems? Yeah, absolutely. Do we need to disavow any setting with any kind of real-world parallels? I don’t think so. What we need to do is engage with our problematic faves critically, and consider that they could be improved greatly with some revision, preferably with input from the people negatively affected by them.</p><p></p><p>I would also say that just because Dark Sun has slavery doesn’t automatically make it “problematic.” On the contrary, Dark Sun has some incredible potential as a progressive work. The key there (as with elsewhere) is to center the narrative around the oppressed, not the oppressors. The world has been destroyed by a small group of once-people turned monsters reaping its every last natural resource to fuel their insatiable desire for power. The remaining wealth and resources are concentrated in the hands of a tiny minority. And here you are, at the bottom of the social hierarchy. You have to struggle and toil for every last drop of water you consume while the Sorcerer-Kings use it freely to keep their gardens green. What are you going to do? That’s a powerful and potentially empathy-building scenario to roleplay.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8030906, member: 6779196"] I think you may be over-correcting a bit here. Do a lot of D&D settings have problems? Yeah, absolutely. Do we need to disavow any setting with any kind of real-world parallels? I don’t think so. What we need to do is engage with our problematic faves critically, and consider that they could be improved greatly with some revision, preferably with input from the people negatively affected by them. I would also say that just because Dark Sun has slavery doesn’t automatically make it “problematic.” On the contrary, Dark Sun has some incredible potential as a progressive work. The key there (as with elsewhere) is to center the narrative around the oppressed, not the oppressors. The world has been destroyed by a small group of once-people turned monsters reaping its every last natural resource to fuel their insatiable desire for power. The remaining wealth and resources are concentrated in the hands of a tiny minority. And here you are, at the bottom of the social hierarchy. You have to struggle and toil for every last drop of water you consume while the Sorcerer-Kings use it freely to keep their gardens green. What are you going to do? That’s a powerful and potentially empathy-building scenario to roleplay. [/QUOTE]
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